A Robin Hobb Rereading Series, Entry 498: Assassin’s Fate, Chapter 39

Read the previous entry in the series here.
Read the next entry in the series
soon.


Comments about the Treasure Beach on Others’ Island precede “The Vengeance.” The chapter returns to Bee as she watches what the dragons do that emerge from the Paragon, and she assesses her situation as she directs Perseverance to seek what can be found amid their tumultuous surroundings. Survivors begin to gather and take stock of their collective disposition, and Bee sours on the Fool. Kennitsson’s death is reported, as is the poor condition of the son of Althea and Brashen, and the Fool and Bee confer about their loss, Bee souring on him yet further, and rapidly.

Nothing so kindly or quaint as this, no.
Photo by Thanh Binh on Pexels.com

Bee continues to watch the dragons wreak ruin on Clerres, and those that emerged from the Paragon are joined by Heeby and, unexpectedly, by Icefyre. Motley joins the onlookers as Icefyre enacts his own revenge on Clerres, and the crow soon flies among the dragons as Prilkop emerges to offer Bee and her companions assistance. Prilkop urges the Fool to sue for peace, but the Fool replies that the dragons will have none of it, and Tintaglia joins the fray. The Fool urges Prilkop and his own companions to flee, and Bee speaks her own recriminations of Clerres.

Conversation is interrupted by Brashen’s recovery and his son’s report of events to him. The dragons’ ruin of Clerres continues around her and her companions, during the night and into the morning. In the morning, the dragons that had emerged from the Paragon claim the body of Kennitsson, consuming it and his memories, and one of them shares his name, Karrigvestrit, adopting the ship’s family’s name as part of his own. The dragons depart, and the survivors begin to take care for themselves. Bee finds, to the surprise of most assembled, that she can heal with the Skill. Rapskal joins the group, offering awkward condolences and reporting the imminent arrival of the Vivacia before joining those assembled in remembrance.

Bee wakes the next morning to breakfast served by Perseverance and a report from him. Part of the report is that the Fool has sought Fitz again; the Fool returns, unsuccessful, and Bee hardens her heart against him.

The prefatory materials of the chapter call back to the beginnings of the Liveship Traders novels, laying out explicitly the rules Kennit violates in his own trip to the shore in question. As at several earlier points in the Realm of the Elderlings corpus, there is an impression with them that the rules are of advanced age; they are presented in the current chapter as if in translation, and in their earlier appearance, they are presented as long-known lore. It is another implication of the long term at work in the Realm of the Elderlings, one reinforced by Icefyre’s comments and the Fool’s about the ways in which Clerres worked to commit what amounts to genocide on the dragons. Icefyre, after all, had been encased in the ice of Aslevjal long enough that his image had faded to a dull shadow under the ice and reports of his presence had become tales told by the old around the fire at night, and even though it is made clear throughout the Realm of the Elderlings novels that dragons inherit memories from their forebears and from what they eat, his tirade is plain that he was, himself, present at Clerres as dragons were slain by deceit and trickery. It is the case that language seems to change more quickly in the absence of mass media than in its presence; consider the differences between Wulfstan’s English and Laȝamon’s, Laȝamon’s and Chaucer’s, Chaucer’s and Malory’s, or even Malory’s and Shakespeare’s, then between Shakespeare’s and that of Wordsworth or Coleridge, and note how much remains from the earlier to the later. But given that there are characters present in the novels who live centuries and more, and that the passage of generations is remarked upon, there still has to be a long time involved.

I suppose it is something that emerges as a frustration of Hobb’s motion away from the Tolkienian tradition, something certainly clear in earlier series as I have remarked once or twice (and probably will again). Then again, Hobb herself notes her indebtedness to Tolkien, and I have noted, too, that, despite her motions away from the Tolkienian tradition, Hobb works in conversation with it. That she works over long scales of time is not unlike the chronologies presented in the appendices to The Lord of the Rings and in The Silmarillion–and there is a correspondence to the latter in the present chapter, as well, the description of Icefyre as he arrives at Clerres reminiscent of descriptions of Ancalagon the Black. But there is no heavenly mariner to send him tumbling to the ruin of mountains, no shining savior to plead before gods for release from evil. And there are still many other ways in which Hobb moves away from The Professor, even as there are some ways in which she remains clearly his student.

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The First Regretful Limerick of #NaPoWriMo2026

To take as a topic regret
Is a thing I have too much done, yet
I must go on again
And a sequence begin,
Almost as if I had lost a bet.

Why is it always a typewriter?
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The Poison Is Picked for #NaPoWriMo2026

Not too long ago, I wrote about my intentions for this year’s iteration of National Poetry Writing Month. As I have promised, so do I deliver; based on such results of polling as I received, I will be writing a series of limericks centering on the theme of regret. (Alas that none thought to sponsor my endeavors–although I would still dearly welcome patronage!) It should prove an interesting challenge; limericks typically run to the humorous and ribald (as I’ve commented elsewhere, such as here, here, and here), although I have had some experience attempting (with less success than I might have preferred, with an example beginning here) to apply them to other notions. I welcome the chance to stretch myself again, and I hope to find better success this time than last.

It came up on an image search…
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Some other comments about the endeavor need making. For one, I do still intend to press ahead with my regular projects. Hanlon will only go through the end of April, so far as I know, so it matters to me that I keep it going here, as well. The Robin Hobb rereading is not quite at the stopping-place I had thought was coming, so I will continue it until the end of the Fitz and the Fool Trilogy before taking a short break from it (unless I get caught out even more than I seem to be already and it does, in fact, take me through the end of April to get to that point). I’ve also got a couple of conference talks that will need addressing; I know, more or less, what I want to say in each, but I do need to prepare the more formal notes for them. Going off on tangents is…not helpful in presentations, although it does very well in discussions afterward. And there is the matter of my day-job to address, as well, especially in the next couple of weeks as things grow particularly intense in it; it will be taxing, indeed.

As before, I mean to have a poem post each calendar day. Also as before, I think I will make multiple posts on the days when I have “normal” content coming out. That is, I will still have my commentaries and rereadings and the like come out Mondays, Wednesdays, and Fridays; I will supplement those days with poetry posts, and I will have the poems post at a set time each day. Maybe in the morning will be good, so as to spur me on a little bit more vigorously…or possibly to give me something else to regret; I am already amply supplied with source material, but more about which to write is not a bad thing to have.

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Getting Hanlon Going Again

Since last week was a bit of a bust for gaming for me, I was glad to be back at the table yesterday, working after two weeks with the kids at the library to delve further into the dungeon that has been the focus of this narrative arc. Out of deference to the need for overtly educational content, I spoke briefly to the players of the narrative concepts of protagonists, deuteragonists, and antagonists, as well as how the ensemble narrative of which such tabletop roleplaying games as Dungeons and Dragons are examples functions.

Not just this, but this.
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I noted to the players, too, that only six sessions remain allocated to the program by the library. It’s not the first time a game in which I’ve participated has had a definite end-date in view; most of the gaming I’ve done in recent (and less recent!) years has been done in time-limited play-by-post forum games, so I’m accustomed to having something of a ticking clock counting down. My players, for most of whom this is only the first campaign they’ve participated in, have not, although I know they have experience with deadlines. (My daughter is among the players. She has homework with due dates. She is not always fond of this.) The sense of a looming end to something they (seem to) enjoy has something of a focusing effect, at least in the moment (preteens aren’t noted for their permanence of thought, and they really should not be so), and I had the impression that things moved along at a better clip than in most previous play-sessions.

The imminent end brings to mind, at least for me, the concept of memento mori (“remember that you will die”) as well as the related carpe diem (“seize the day”) and YOLO (do I need to explain this one?)–overall the notion that time is limited and enjoyment must be wrung from each available moment. Within a game, the concepts resonate oddly; in Dungeons and Dragons, and in many other tabletop roleplaying games, death is an inconvenience more than anything else. Characters die, yes, but there are several means of resuscitation and resurrection in many games, and even in games that do not admit quite so easily of returning from the dead, it is not so difficult to produce another character and introduce that figure into an ongoing game. I have the nagging thought that consideration of such in a more formal philosophical sense would be an interesting exercise, and I wonder if someone has or several someones have written such exercises; present circumstances prevent my immediate detailed exploration of such things. (My day job is as it is, and it is getting to be busy.)

No world presented by a tabletop roleplaying game, even one that purports to exist more or less in the “real” world (the scare quotes are necessary; philosophy and the word “real” have an uneasy relationship), is the “real” world inhabited by the players. (Layers of simulacra may be in place, but the principle still holds, I think.) The assumptions that inhere in dealing with the “real” world do not apply to the world presented by the game; even when the rule is that “it works like the real world until it doesn’t,” as is often the case, the “it doesn’t” emerges remarkably quickly into gaming. The first magic missile thrown, the first undead rebuked, the first goblin guarding a chest, and–poof! The gaming world is other than the gamers’ world, and what is true in the latter is not necessarily true in the former. How thought and logic and all the other constructions thousands of years and hundreds of schools of philosophy have developed would apply in such circumstances…I am not trained well enough to venture to say, except to note that they would have to change to apply at all, were philosophers interested in treating such things.

I do not speak for them; I cannot affirm or deny that they are or are not. But it might be interesting to see what has been done or what could be done, and in another life, I might have been such a person as would do it.

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A Robin Hobb Rereading Series, Entry 497: Assassin’s Fate, Chapter 38

Read the previous entry in the series here.
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here.


An account of an early White Prophet introduces “Ship of Dragons.” The chapter begins with Bee regaining consciousness as the Fool talks to her, the experience painful to her because of the number of potential futures he represents. The Fool reports to Bee about Perseverance, carefully avoiding mention of Fitz until he is pressed directly for it and relates his expectation that Fitz is dead. Bee rails at the assertion, but as she searches within herself for the touch of his magics, she begins to accept that her father is gone.

I do love this artist’s work!
Katrin Supernova’s The Tunnels, here, used for commentary

At length, the pair reach Lant, and the Fool urges more haste to escape. Lant bears Bee on his back, escaping the fortress of Clerres into the surrounding countryside, where they meet Spark again. The Fool relates their expected course of action: return to the Paragon and make for Buckkeep. Bee is told that she is an aunt, and Perseverance is collected. Escape continues, and the Fool muses on the arrogance of the Servants and relates the depth of the Skill-healing Fitz forced upon him. Bee finds herself relegated to being a child who must be protected, which chafes at her, and the matter of Prilkop’s whereabouts receives attention; he had fled, but to where was not marked.

The group reaches one of the Paragon‘s boats and are welcomed aboard. The boat reaches the liveship, and its passengers board. Bee is taken aback by the liveship but soon confers silently with the craft, exchanging news. The liveship begins to transform into the pair of dragons from whose cocoons it was made, and Per takes Bee to her cabin, leaving her to assess herself and her situation. She remarks what Fitz had brought with him to save her, sorrowing over some things and exulting in the presence of her books.

Bee’s reverie is cut off by an attack befalling the liveship. She reluctantly surrenders the Silver that had been promised to Paragon, noting the power it could have offered her, and Kennitsson relays it to the figurehead. As he, joined by the son of Brashen and Althea, does so, Bee, Per, and the Fool flee the ship. Swimming away, Bee sees the liveship assailed and burning, and as the ship sinks, two dragons rise from it and begin to go about the work of destroying those who assail them. Bee watches the dragons at their work with some satisfaction as those around her work to retrieve survivors.

The prefatory comments of the present chapter once again prompt attention. Although it is not explicitly stated, it is clear to me that Gerda and the people whom she serves are the forerunners of the Chyurda; the description of Cullena, her attitudes, and the people that spring from them seem very much in line with Kettricken’s people. Deszcz-Tryhubczak writes about them, and the texts of the Realm of the Elderlings corpus support such an assertion, with examples here, here, and here, among others. That the White Prophets are known among the Chyurda is itself such an indication; the “religion” is not known in the Six Duchies during the Farseer books, and if it receives attention in the Liveship Traders works, I do not recall it at the moment. The Chyurda are further removed, geographically, from Clerres than are Buck, Bingtown, or Jamaillia, yet they are aware of the “faith”; the easiest explanation is that there was some sort of mission from Clerres to the Mountain Kingdom, and the account of Gerda presented in the preface offers some confirmation thereof. It is likely a back-filling, part of an effort to connect and unify the Realm of the Elderlings novels across themselves (and one that is not always successful, I admit; see this and this), but it is something that, at least for me, works well enough.

In the chapter, proper, there is a lot going on, and it contrasts sharply with the remarkably brief chapter it follows. I have to wonder, in fact, if it might not have been better divided into two chapters, given the pivot of Bee in the cabin; she suddenly shifts from contemplation to flight as the attack on the Paragon gets underway. I can understand, in terms of structure, that that might not be advisable; the novel prior had largely worked to alternate chapters of narrative perspective. (That it does has some resonances that frustrate interpretations of the narrative’s relation, as I’ve gestured towards previously. If it is the case that the Farseer novels are Fitz’s papers written between the end of that series and the Tawny Man novels, and the Tawny Man novels are written between that series’ ending and the beginning of the Fitz and the Fool novels, when are the recollections and notes that comprise the Fitz and the Fool novels written, and by whom? The perspective of rereading and the foreshadowing at work even for a new reader suggest that the obvious answer is not the correct one.) Adding another Bee-centered chapter would disrupt that rhythm, even as it would also move the narrative toward being more Bee’s than Fitz’s, and that might not be the worst movement to make, given context.

And, to return for a bit to affective reading: I feel for Bee. Poor kid. As the father of a daughter, and one of whom I am quite proud, I know that the day will come when I leave her, whether I want it to be the case or not. I know that she will not be able to know me the way Bee knows her father; we are close at present (she will be a teenager relatively soon; I have some idea what’s coming), but even with that closeness, we do not share thoughts and emotions the way the Skill allows. I hope nonetheless to be and to have been such a father as will make my absence a sorrow to her, even as I want her not to mourn much at my passing–but I would not begrudge her satisfaction at the fall of those she believes undo me, if that should be what happens. It’s fantasy, for the most part, of course, but even in fantasy, there are things for which to strive in “real life.”

I’ll conclude with a short note: Happy Tolkien Reading Day (again)!

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A Robin Hobb Rereading Series, Entry 496: Assassin’s Fate, Chapter 37

Read the previous entry in the series here.
Read the next entry in the series
here.


Information about the Pocked Man legend in the Six Duchies prefaces “Touch.” The chapter begins with Fitz regaining consciousness as the Fool seeks him out, bearing Bee. The two confer about their situation, and Fitz assesses Bee’s condition through the Skill, finding her only stunned. He and the Fool fare far worse, and Fitz constrains the Fool to accept Skilled healing and to take Bee and flee. He and Nighteyes confer internally as he does so, and when that work is done, he starts to sink into welcome oblivion.

Apt.
Photo by Rahul on Pexels.com

The prefatory comments of the present chapter call back to much earlier portions of the Realm of the Elderlings corpus, notably the early incidence of Forgings, Regal’s depredations on Buckkeep, and the death of Shrewd. The clear implication is that one or another of the members of Fitz’s group is being made parallel to that figure, and Fitz and Bee are the most likely candidates for being so (and in that order). The present chapter does not do much to reinforce that implication for them, however. Both are scarred, certainly, and Fitz has gotten to enjoy another encounter with Chade’s exploding powders, the very things that made him an image of the Pocked Man. Both Fitz and his younger daughter have been death-bringers in Clerres, but that has not been new to the present chapter. Why the image appears again when it does, then, does not swiftly become clear.

As I think on it, perhaps it serves as a counterpoint to Fitz’s brief prayer to Eda, made over the head of his younger daughter. It’s still uncommon for him to voice religious feeling, and Fitz remarks upon as much in the text, so the occurrence is marked. Given the repeated assertions that Eda and El coexist, there is some sense in presenting a figure tied to El in a chapter that features a rare prayer to Eda in its five-page span…but it still strikes me oddly.

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A Brief Note, Offered Humbly

I‘d wanted to be able to post something else today, but what would have needed to happen for me to be able to do so didn’t. So much said, I did still want to put something out into the world today, if only so that I can offer the folks who have been keeping up with reading what I write something they can look at until what I expect will be regular updates resume–for a time. #NaPoWriMo2026 still looms, and my little poll is still open, so there’s still time for you to nudge me one way or another. I hope you’ll do it.

I am not in this picture.
Photo by Jess Loiterton on Pexels.com

In the small Texas Hill Country town where I live, it is currently Spring Break (although not for much longer; classes resume Monday). I’ve not been able to get out a whole lot, as might be expected, but I have the impression that a lot of people are away from town, taking their kids camping or to a beach or some such thing. Given my day-job, I cannot do such things anymore; it is tax season, and I prepare taxes, so this is when I have to be working hardest. I’ve been trying to do that, keeping up with incoming returns as best as I can. Sometimes, I’m able to offer good news to clients, whether that means they’re getting money back or having to pay in less than they had thought they would have to. Sometimes, I have to do the opposite, and it’s never an easy conversation for me to have.

I am entirely sympathetic to those who have paid in throughout the year and who end up owing more tax at the end of it than they had expected. It’s vexatious to go along, doing what you’ve been told you’re supposed to do, only to find that it’s not enough; so much is true of many things other than taxes, as well. And I’ve been in the position before, finding that I’ve owed more money than I’d anticipated and not necessarily having it ready to shell out when it needed to be paid. (Indeed, I’m looking at a quarterly tax payment before too long, freelancing having been going pretty decently so far this year, and while I know that it’s in my interest to make the payment, I don’t relish the thought of doing so.) Things work out in such ways, math and application of rules resulting in inconvenience and hardship, and even when it’s not my fault that things happen the way they do, it’s not easy to tell someone that, yes, they will have to kick in more.

That doesn’t begin to touch on the people who tell themselves taxation is theft–and the irony of many of the people I have heard say such things working in public-sector jobs after attending public colleges and universities does not escape me. (I am explicitly and specifically not commenting on the in/correctness of the position, it being one of the things for which I have an eleven-foot pole, only pointing out that 1) dealing with such folks in my tax-prep office is not necessarily pleasant and 2) there is not seldom tension between stated position and observed behavior.) It’s an unfortunate reality of the occupation; although still professionalized, it’s a customer-service job as much as it is anything else, and so there are always ruffled feathers to be found.

In any event, there is always more to do. The next few weeks will be busy ones, but that’s honestly true of most times and places. And there is at least this: I am never bored.

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A Robin Hobb Rereading Series, Entry 495: Assassin’s Fate, Chapter 36

Read the previous entry in the series here.
Read the next entry in the series
here.


Complaints from Chade regarding the slow progress of research into the memory cubes retrieved from Aslevjal open “Surprises.” As the chapter, proper, begins, Fitz steels himself against the task presenting itself to him, Nighteyes offering wry comments within as Fitz make preparations to draw off and dissuade pursuit of Bee. Per and Spark join him, to his annoyance, and Spark makes some adjustments to his plans before helping Per to help Fitz away. Pursuit finds them and begins to engage but is caught in the trap Fitz and Spark had set up.

Wrong kind of boom.
Photo by Nairod Reyes on Pexels.com

Fitz is slowly brought back to Bee, with whom he confers again as efforts to effect escape form Clerres continue. She glosses her treatment, and Fitz conveys what news he can before he dozes off. He wakes to find himself in communion with Bee and appreciative of her strength in the Skill. Work to effect escape continues, and there is more conversation among Fitz, Bee, and the Fool, turning to prophecies and Catalysts. Bee is attacked by a released prisoner, and the prisoner is killed, to Prilkop’s sorrow. Kill totals are wryly calculated, and Fitz finds himself unable to assist the escape efforts.

At length, an opening is made into a secret tunnel, and Perseverance and Bee proceed therein. Work to widen the opening continues, and Spark joins those moving ahead. As the opening is widened further, Fitz sends the rest ahead. The Fool rejoins him, and the pair proceed, only to be told that their situation worsens. Fitz determines to proceed onward, and he is spurred by an explosion behind him.

As often happens, the prefatory materials attract some attention. It is remarked at a number of points in the Tawny Man and Fitz and the Fool trilogies that Chade had been reckless in his study of the Skill once it was made open to him, in part because he had been denied it due to his bastardy, in part out of a desire to mitigate the damage age and his particular lifestyle had done to his body, and in part because he was prone to obsession, particularly as regarded the acquisition of knowledge. The second part is perhaps the most germane to the circumstances of the chapter; Fitz comments that his body is sapping its strength to heal his wounds, repeating a process that has been at work in him since he had been ineptly healed decades before. (Chade had soon after attempted such healing on himself, if with less error due to calmer circumstances.) There is a useful warning against rushing headlong into knowledge not fully explored in the example, even as Chade’s complaints betray an eagerness to thus rush–but he is not wrong that those with greater experience and breadth of knowledge might do better to accurately classify and identify materials than apprentices, who are by their very nature less informed than they might be. There is a tension in place, to be sure, and one that memory suggests Hobb treats elsewhere; I remember Fitz noting that not all knowledge should be written due to the perils of misunderstanding and misuse. I suppose it’s something of another scholarly someday, yet another in a growing litany of them.

I do find Fitz’s comments about his life as the Fool’s Catalyst a bit amusing. The quip that “Sometimes [the Fool] is very sure a dream will come true….And then I make it not true” (642) did get a laugh out of me as I sat at my desk rereading and typing. It’s an oversimplification of events, of course–Fitz often enough acts in such ways as ensure the Fool’s visions come to pass–but I can recognize a father’s attempt at levity with his daughter for what it is easily enough, and I appreciate it.

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A Robin Hobb Rereading Series, Entry 494: Assassin’s Fate, Chapter 35

Read the previous entry in the series here.
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A brief excerpt from Bee’s dream journals precedes “Confrontations.” The chapter opens with Bee exulting in the presence of her father and Perseverance, only to have her joy turn as Fitz bundles her up to take her to Vindeliar. She begins to persuade him that he is being ensorcelled and breaks form his grasp, taking his knife from his belt and, with the assistance of Perseverance, driving it into Vindeliar. Bee begins to succumb to Vindeliar’s magics, but Perseverance does not, and presses the attack on Vindeliar with particular vigor, killing him.

It comes…
Photo by Markus Spiske on Pexels.com

As Vindeliar dies, Fitz returns to himself and begins an assault on others of the Servants and their forces present in the room. Bee seizes on the opportunity to kill more of the Servants, joining the fight to some effect. Perseverance continues to protect her, and Fitz continues to fight, although he begins to incur injury. Capra and Fellowdy soon flee, their guards accompanying them, and Bee, Fitz, and the rest confer about events. Prilkop, who had been held near Vindeliar, is released, and Beloved attempts to make contact with Bee that she refuses. Both of the older White Prophets are taken aback by Bee’s actions, identifying her as the foretold Destroyer.

Plans for how to escape are discussed in haste, and Spark makes formal introduction of herself to Bee. Prilkop discusses the secret tunnel through which the Fool had been carried out of Clerres before, and Perseverance reports from reconnaissance that a search is ongoing. Fitz issues directives to the group and, setting his hand on Bee’s head, reflexively conveys to her his feelings about his life and hers. Nighteyes returns to Fitz from Bee and is changed by it in ways that Bee remarks, and Fitz sends the rest on ahead, although Per returns to him as the others flee.

The present chapter makes clear again that Perseverance is resistant to the Skill and to similar magics. I recall from long reading that Burrich was similarly resistant. I perceive in their common profession something of a subtle pun. Both of them work with horses, primarily (although both also find themselves devoted to Farseers)…as stablemen; insofar as both are resistant to the Skill and its uses, they are both stable men, as well. How intentional such a joke is, I cannot be sure, and intentionality is a poor judge of literary effect in any event; it is there, it amuses me, and that is enough of a reason for me to point it out.

Admittedly, the chapter itself does not admit of much humor. It does, however, follow up on some of the questions and implications of the previous chapter: Nighteyes as Wolf-Father is more than merely some echo that had lingered in Fitz from decades of a deep, magical bond. I am reminded of some old conference-work I’ve done, and I have to wonder if, like some of my other, more formal, work on Hobb, it might be worth revisiting the piece and expanding upon it with materials not available at the time I did the earlier writing. It might well be thought that I ought not to rack up many more scholarly somedays, given how many of them already wait for attention I do not know if I will ever offer, but, well, there are reasons I persisted in academe as long as I did. There are things about it I find congenial, even years away from it, even knowing that I have precious little if any place in it anymore.

Even if academe has no place for me (and, to be honest, if I have no real place for it in my life, however I might still dabble in paper-writing for myself and how much I can help others with their own work), I can still manage to come up with an idea or two and follow them out until they either make sense or get proven wrong. And I’m happy to help people do that with the works they love–because it really is love that got me into this and that has kept me doing it all this time.

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Something Spooky for Hanlon

This is another Friday the 13th, a day rife with superstition. It follows another session of the tabletop roleplaying game I am running for middle-school-aged students at my local public library (where, I am pleased to note, Ms. 8 volunteers a couple of days each week). Following from last week, the players continued along with the published adventure materials, moving further into the more or less traditional dungeon on which the game is centering. Pre-generated random results yielded some interesting encounters, and there are more to follow for them.

Crack is whack.
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It occurs to me that I inadvertently introduced something of a plot-hole in following the published materials. Part of what drew the characters into the intended narrative was the escape of an interpolated non-player character into a fissure in the rock. Given the published materials, there is really no place for that character to have gone. While I am not certain any of my players noticed it previously (hi, kids!), I am somewhat ashamed to admit to the gap in continuity; I will plead that I’m not as practiced as I once was and ask forgiveness for the failure. And I do have an explanation; there will have been a door or fissure the players’ characters missed, the oversight due to player absences, and which they may well encounter on the way out from the published materials. Provided I remember to put such a thing in my notes…

As to the nod to today: Friday the 13th holds a place in superstition, a conjunction of unhappy associations. Tabletop roleplaying games are, themselves, rife with superstitions, most frequently concerning the dice used to play them. The overtly educational portion of the session, which I include due to institutional concerns, treated probability (in a very introductory fashion), noting that, given equally weighted outcome generation, no specific result could reasonably be expected to follow any other specific result. That is, an honest d20 can roll twenty 1s in succession, although each roll has a 5% chance of resulting in a 1. (In contrast, a roll of honest 2d6 has something like a 50% chance of resulting in a 7, there being more combinations of two six-sided dice that add up to that result than any other result; it’s not an equally weighted outcome generation.) Much of the superstition regarding dice involves how to make outcome generation unequally weighted, and in the roller’s favor, and the overt education touched on such things. I am not immune to such superstitions, myself, and some of my past and current practices in that regard were laid out; I also invited my players to consider their own such thoughts.

Imagination matters, after all.

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