Welcome, Once Again, to Elliott RWI

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A Robin Hobb Rereading Series, Entry 507: Assassin’s Fate, Chapter 48

Read the previous entry in the series here.
Read the next entry in the series
soon.


An excerpt from Bee’s journals precedes “Time.” The chapter begins with Fitz reflecting on lessons Burrich had taught him after his resurrection. Fitz’s continued deterioration is noted, and the parasites with which he is infested present themselves openly. Fitz briefly entertains possibilities of healing and return to Buckkeep, but the memory of the messenger from the Fool he had burned asserts itself as specific physical symptoms manifest, to Fitz’s shock.

It’s important.
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Fitz’s routine in the stone-quarry receives some explication, along with his ongoing deterioration. His isolation from Nighteyes tells upon him, and he works on carving his effigy without hope. Amid his efforts, he sleeps fitfully, waking uneasily at the sound of approaching voices. Nighteyes returns to him, then, and the Fool finds him, followed by Bee, Perseverance, Lant, Spark, Kettricken, and Motley. The new arrivals work to tend to Fitz, thinking initially to take him to Buckkeep, but Fitz sets that notion aside in favor of his work on the stone. Almost without realizing it, he resumes the work.

Fitz recognizes in himself what is happening and explains to those who had not seen it before what will take place. He fades in and out of lucidity among his work and the attentions paid him by the rest, and Bee speaks to him of her desire to write down the tale of his days. Fitz agrees, relating his memories to her as he lets them pass into the stone, beginning with his delivery to Verity at Moonseye. Days pass as he does so, tended by others as he empties himself more and more into the stone and his body deteriorates further and further under the influence of the parasites that besiege him. Some days later, Nettle and her Skill-coterie arrive, and after the Skillmistress rebukes the members of Dutiful’s court that she can, she has her physician examine Fitz. The examination concludes that Fitz’s condition is terminal, and Fitz makes a series of pronouncements for how he wants his affairs settled. Kettricken offers to take on much of the work involved in effecting that settlement. Later, the Fool confers with him more privately along the same lines, offering to put his own memories into the stone, but Fitz refuses him.

Fitz continues his work. Kettricken makes a point to tend to him, and she laughs sadly at their conversation, recalling her attempt to kill him and noting the changes the pair of them had wrought across nations before kissing Fitz. She notes her desire to visit Verity nearby and asks Fitz to await her return, to which he agrees.

Later, Fitz complains to the Fool of his situation, the recent arrival of Dutiful, his sons, and his coterie at the quarry, and he notes the impatience of the king. The increasing interior emptiness of his filling the stone with himself and the degradation of his body by the parasites tell on Fitz, and the Fool notes his difficulties with Bee. What Fitz has put of the Fool into the stone receives remark, and what the pair are to each other receives attention. At the Fool’s touch, Fitz is taken by knowledge of the other, but the importance of it does not reach him.

Fitz wakes later in blood and pain, seeing through bleary eyes those gathered around him to watch. He and the wolf confer about what must happen, and Fitz tries to release himself into the carved stone, but he cannot do so.

That the present chapter should parallel the experience of Verity years before is a sensible thing; Fitz is doing very much the same thing his uncle did, and struggling more with it despite many more years of life and its concomitant depth of experience. Some of that difficulty may be ascribed to the parasites ravaging Fitz’s body; Verity did not have that particular problem as he carved his dragon. Some of it, too, may be ascribed to the relative lack of aid Fitz has in accomplishing his task; while Kettricken and the Fool, who had also tended Verity in his efforts, and the others with them tend to his body, and Kettricken offers memories worth preserving in the present chapter as she had in the past, Verity benefited from the Skilled assistance of Kestrel, while Fitz actively pushes against the Skilled near him giving much if any of themselves for his work. It is not without reason that he does so, of course; he has not been so close to them as would suggest spending an eternity with them as a fused being, for one, and they have their own lives to live and others depending upon them. Nor does he have the broader exigency under which Verity operated; his passage into the stone will not save the Six Duchies, but only preserve himself and Nighteyes. But even with such differences noted and others identifiable, Fitz is following his uncle; it might well be wondered how many of the other Farseers will do so in some dimly glimpsed future of the milieu.

Kettricken’s comments in the present chapter also attract attention. That Fitz “never did” see her, at which she smiles sadly (819), that she tends to him with such care as she does, that she is struck as she is by his retention of the fox pin she had given him long ago, that she reminisces with him as she does, all suggest that there might have been some kind of romance between them, had matters been different. As it is, there is love between them, something clear throughout most of the Realm of the Elderlings corpus, one borne of shared suffering and mutual love of Verity, and there is some suggestion that the pair of them are reasonably of an age. It is one of the might-have-beens that pervade any long-term narrative–and, indeed, many lives in the readerly world. Had Fitz been legitimated, had he been legitimate, had but a few things fallen otherwise than they did…but the Realm of the Elderlings novels rely in large part on small bits of history happening instead of others, and had such things taken place as would have needed to, even so late as the Tawny Man trilogy, what else would not have been possible in the later works? And, yes, “it’s just a story,” but it’s also the case that such concerns obtain in the readerly world; the “might-have-been” is sometimes entertaining but not necessarily the best use of mental effort.

As a final note (for now, at least), the present chapter answers the question posed earlier (notably here, here, and here) about who the in-milieu author is. For the Farseer and Tawny Man trilogies, it remains Fitz (with some interpolations of other sources); for the Fitz and the Fool novels, it is Bee throughout, with the Fitz-centered narration being presumably Bee’s records made as her father carves the Skill-stone and pours his memories into it. I’m not sure at this point, having not been as good at keeping notes as would have allowed me to be so, how that affects the reading; maybe I will look back on more than five hundred chapters of writing again and find out.

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Hanlon Has Happened

Finishing from the previous session, participants in the game of Dungeons and Dragons that I had been running at the local public library had their players make final attempts to extricate themselves from the dungeon into which they had paritally penetrated. Following the conclusion of play, participants were asked their opinions of the program and its contents, as well as for ideas for future such offerings, should any be made. Given the completion of another narrative arc, characters were permitted to advance to the next level of achievement, and participants were given their materials as something resembling a parting gift (they had previously been in my possession).

Time to put the books away…
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Having previously conferred with library administration, I can report that it is likely the program will be renewed in the fall term, with specific dates to be determined. It may be that some game other than Dungeons & Dragons will be on offer; it may also be that other groups will be branched out from that which played at my table these past several months. More details than just the dates are yet to be determined, although I am pleased that there is room for the program to continue and for me to remain engaged with it.

As has often been the case in the past when I have concluded a session with students–and the participants in the library’s game have been students, overt educational objectives having been addressed with them by request–I have some reflection to offer. One piece of it is that, should I do such a program again, I will approach it with a clearer and more focused educational agenda. It is easy for me to forget how to deal with participants at the ages with which I worked these past months; my teaching experience had been focused on older students almost exclusively, and it has been thirty years and more since I was the age those most recently at my table are. I do think the question about setting posed late in what might well be called a term–why the neo/medieval(ist) as a dominant setting for Dungeons & Dragons and for TTRPGs, more generally–is a good one; I also think the ponerological question from long before is a good one. (Indeed, play began to move back to consideration of the nature of evil as things went on; I could wish there had been more time to explore it.) There are others, to be certain, and I have time to consider one or more of them before any new program begins.

I think also that I need to go into things with a clearer sense of the narrative I want to address. If I am being honest, a lot of what I did with the kids was flying by the seat of my pants; I did not have as much planned as I probably ought to have had, and there were some times, as I believe I have noted, when I was flatly stalling for time with the participants. In the past, when I have run games, I have generally done so with firmer ideas of what was happening and what could happen; I have done a lot of planning for things, a lot of scripting, a lot of determining what would happen in the world absent the actions of my players’ characters. I did not do so this time, and it left me a bit out of my element. Again, though, I have time to prepare in advance of future programs, and there are definitely some ideas that came up in what I improvised for the participants these past several months that I would like to revisit and expand upon in some detail. What those are, of course, I cannot here say; it is possible that some or all of the recent participants will return for future games, and I do not want to spoil the surprise for them. Part of the value of the story is a sense of wonder, and surprise helps develop such a sense. It’s not the only thing that does, admittedly, but it is one thing that does.

(It might be worth noting here that I do not mean to adapt the Realm of the Elderlings for TTRPG purposes. It might well be thought that I would do so; I am more than passingly familiar with the corpus and its contents, after all, and there is no small worth in the old advice to “Write what you know.” So much said, however, I do find my gaming useful as a diversion from the other things that I do, even if it is often related to them, and it is good to get away from my everyday. Too, it would be obvious, and I do try not to be quite that obvious.)

There are things I think I did well with the participants and which I hope to do again. While it is the case that more than one of them was more concerned with the character looking cool than doing well, and more than one of them thought that a starting character would be able to perform legendary feats as easily as breathing, I did work to let characters attempt things that I knew had no actual chance of success, to not quash the ideas without taking the chance on them–and, when it was actually sufficiently well explained and justified, letting the dice let things happen. It resulted in some interesting happenings during the campaign, providing some entertainment that would not otherwise have occurred–and the game is, fundamentally, about entertainment, even as it does do a number of other things for those who participate in it. And I do think that I offered those players who wanted to avail themselves of it the chance to deepen and refine their characters beyond the surface-level concerns of stats and equipment; there was development on display, and I am glad to have facilitated it.

More importantly, I contributed to the delinquency of minors helped a new generation of gamers get started in a hobby that has been a source of joy and community for me for decades. I have helped them to take some of their early steps into a broader world, one that reaches back more than fifty years and has, in my experience and others’, fostered a worldwide community that comes together, yes, to roll dice and tell lies, but more to make stories together, refining and passing forward some of the most fundamentally human acts. And in doing that, I have made the world just a little bit better, for which I am glad.

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A Final Limerick for #NaPoWriMo2026

The regrettable tally is done;
A hopeful time is soon begun,
And I look ahead,
Try not to feel dread
As the clouds part and admit the sun.

Cue Grieg.
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A Robin Hobb Rereading Series, Entry 506: Assassin’s Fate, Chapter 47

Read the previous entry in the series here.
Read the next entry in the series
here.


An extraction from Revel‘s papers, clearly a directive from Fitz, precedes “A Wolf’s Heart.” The chapter, proper, begins with Bee remarking on her continued visits with Thick and their effects on her daily life. She contrives to give gifts to her new friend until Spark, disguised, takes her aside and advises her against the continued practice. Bee’s public routines continue, although Nettle and Riddle also take her aside to discuss the matter with her in reasonable privacy. When, amid their conversation, Bee lowers her Skill-walls, Nighteyes finds her, having sought her to inform her of Fitz’s situation and to bid Kettricken farewell. Bee relates the information to Nettle and Riddle, and while they are uncertain, Riddle advises proceeding as if Bee’s report is accurate, and they call upon Kettricken.

It does look tasty…
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There is some concern noted as the trio make for Kettricken, the older woman’s condition noted. Bee recalls having met Kettricken previously, and the older woman’s austerity receives remark as she greets her visitors. Nighteyes’s influence on Bee becomes clear quickly, not least due to a stated preference for ginger cakes, and comments from the wolf convince Kettricken of the situation, even as Bee is somewhat embarrassed by other comments not voiced. Fitz’s situation is compared to that of a messenger from the Fool who had reached him, and although Nettle continues to question whether Bee speaks truth, Kettricken purposes to go to Fitz in haste. Nettle attempts to intercede, and Bee finds herself dismissed.

Bee stalks through the castle, making her own plans, and finds herself accompanied by Spark again as the calls upon Lord Chance. When Bee rehearses to him what she has learned, Lord Chance immediately makes his own plans to proceed. After some discussion, Spark bids Bee maintain a charade of obedience until it comes time to depart.

As I started to reread the present chapter, I was taken again by my failure to appropriately index things. I really, really should have been better as I went along about identifying characters in place in particular chapters and passages; had I to do this again, it is one of the things I would add to it. Perhaps as I move into the next phase of the rereading series–which will probably take on the Soldier Son novels rather than the “peripheral” works in the Realm of the Elderlings corpus–I will take up doing so. With more than five hundred entries already made, however, going back and updating / correcting what I’ve done so far seems a daunting task. That does not mean it’s not worth doing, of course, but it’s far easier to start out and stay right than to start wrong and get right later.

More directly to the present chapter: I find a parallel between Bee’s nighttime visits to Thick and Fitz’s to Chade decades prior. Both are conducted clandestinely (to an extent), and both leave the young Farseer in question sleep-deprived and stumbling about. Bee’s are less successful, however, being done outside structures of authority (Chade having undertaken to train Fitz at Shrewd’s direction) and by less adept participants. Too, Buckkeep seems less willing to accept internal espionage under Dutiful than it had been under Shrewd or even Kettricken. But it is not to be expected, despite fantasy literature’s seeming preference for cultural stasis, that a court would not change over time.

Even amid such changes, however, certain points of continuity remain. The lupine appreciation both for ginger-cakes and the sensory pleasures of the now are present in the current chapter as they have been through much of the Realm of the Elderlings novels. Kettricken’s insistence on doing what she feels needs to be done, regardless of the consequences to her, is, as well. So, too, is the Fool’s fine disregard for the demands of others. And, curiously, Spark’s willingness to go along with it all despite her knowledge that it will cost her much to do so speaks to a persistent portrayal of Buckkeep covert agents as all too ready to go rogue…which is something that only occurs to me now, and which probably ought to receive more attention than I have given it.

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A Regretfully Penultimate Limerick for #NaPoWriMo2026

What could I have done with my days
Instead of indulging malaise
Or turning away
From whimsy and play
That I might now claim to my praise?

However you figure it…
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A Twenty-Eighth Regretful Limerick for #NaPoWriMo2026

I think of the welcomes denied,
Not to me but by me. Some tried
To open their doors,
Say “What’s mine is yours,”
But I, alas, such things decried.

It is late for such things, now.
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A Robin Hobb Rereading Series, Entry 505: Assassin’s Fate, Chapter 46

Read the previous entry in the series here.
Read the next entry in the series
here.


Remarks from Chade regarding Skill-pillars in the Six Duchies preface “The Quarry.” As the chapter opens, Fitz attempts to reorient himself after his journey through the Skill-pillar from Furnich. Conferring with Nighteyes, Fitz realizes he is back at the Skill-quarry where Verity had carved his dragon. Nighteyes asks Fitz if he remembers anything of his passage through the pillars, during which he encountered Shrewd, Verity, and Chade, and he reports to Fitz that something is amiss in his body. Fitz determines that he must send a message to Buckkeep, for which he must strengthen himself. He undertakes to do so, surprising himself with what the Skill permits him to achieve in doing so.

I think this apt again.
Image from the Legend of Zelda wiki, here, used for commentary.

Fitz wakes the next morning and assesses his location, recalling his prior sojourn in the area. As he considers what to do next, Nighteyes urges him to begin work on his own stone-carving. Motley takes herself off to Buckkeep via the Skill-pillars, leaving Fitz and Nighteyes to confer. Nighteyes again urges stone-carving, and Fitz asks him after his current existence. Nighteyes points out that Fitz carries parasites, and the effects of them in him begin to show themselves.

Fitz begins to survey stones in the area, still conferring with Nighteyes. As the pair reflect on their first meeting, Fitz feels the memory of it pass into the Skill-stone he touches, and he lifts his hand to find a small piece of it shaped. Nighteyes again urges Fitz to begin the work of carving the stone, although Fitz resists, hoping yet to return to his family at Buckkeep. He rests, only to wake in the night to find the wolf has left him again.

The present chapter is not the first to have the title it does, sharing it with a chapter in Assassin’s Quest. As with previous coincidences of chapters, I wonder about reading them against each other; the present chapter makes the comparison easier than many of the other examples I might find, given how much it calls back explicitly to the earlier time Fitz spent in the quarry. Indeed, Fitz repeatedly visits the campsite he had shared with Kettricken, Kettle, the Fool, and Starling, and he pores over the memories of his time there–if perhaps with less vagueness and confusion than afflicted him when he had approached and inhabited the place earlier. Changes to the location are noted; changes to the characters receive some attention, as well. Changes to the readers are more difficult to attest; I may have been reading the novels across a span of years, but some readers will be taking in the whole Realm of the Elderlings corpus at a crack, and their experiences will be different than mine. And even my rereading, going slowly as it does, will show some alterations…about which I should probably do some more thinking that I yet have.

I wonder, too, if I ought to make something of the porcupine that presents itself in the chapter. Hobb does mention, in the present chapter and elsewhere in the Fitz-centric novels, that Nighteyes finds himself drawn to the creatures, but whether this is “merely” a character quirk or something more substantial is not immediately clear to me. It does seem to be the case that the prevalence of the creature suggests a non-European-ish setting for the novels, since, while there are porcupines in the Old World, they are not in the parts of Europe towards which the Six Duchies and Mountain Kingdom motion; at the same time, the porcupines of the New World do inhabit areas to which those fictional nation-states compare. And the symbolism of the animals themselves might be at play; Fitz, after all, is himself somewhat prickly and self-isolating, and Nighteyes does rather cling to him. So there’s another scholarly someday to be addressed, perhaps.

There is more to do with the novel, to be certain. Even in my rereading, this is still the case; there are yet four chapters and nearly fifty pages to address. I am presently at work on one paper that takes it up to some extent; I know there are many others yet that can be written. How many of them are mine to write, I do not know, but I expect I’ll be at work on at least a few of them, even as this series ends and I move on in my rereading to other things, yet.

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A Twenty-Seventh Regretful Limerick for #NaPoWriMo2026

Where all the idle hours went
I know not, nor how they were spent.
I cannot recall
How minutes would fall
While I waited without relent.

Apt.
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A Twenty-Sixth Regretful Limerick for #NaPoWriMo2026

The dice soon will no longer fall,
For initiative rolls soon no more call
Will be at table made;
The game is near-played,
And the last round I cannot forestall.

Just a little more…
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A Twenty-Fifth Regretful Limerick for #NaPoWriMo2026

I regret that but eight months remain
In which some might voice the refrain
That we are at war–
But where is the store
That itself with Christmas is pained?

It’s coming…
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