Dice of the Rings: Reflections on a Particular Tabletop Roleplaying Game Set amid Tolkien’s Legendarium

What follows is the text of the paper I presented at the 2025 International Congress on Medieval Studies, hosted at Western Michigan University in Kalamazoo, Michigan. Adjustments have been made to formatting to address expectations of medium.


That there have been many, many interpretations and adaptations of Tolkien’s Legendarium is obvious. The most prominent of them at this point [1] is likely Peter Jackson’s series of films, which have themselves been taken (in a sort of meta-neomedievalist [2] fashion) as being sources for other, yet later adaptations of Tolkien’s works, such as the Rings of Power series and no few computer-based games. Jackson’s movies are hardly the first adaptations of the Legendarium, however; they are not even the first cinematic adaptations, as the Rankin/Bass animated movies exemplify.

Case in point…

Outside cinematic media, adaptations of Tolkien’s Legendarium ranged early on into visual arts, not only in covers for the books as published and in interior art from Tolkien himself and from Christopher Tolkien, but also interpretive works by such figures as Karen Wynn Fonstad, Ted Nasmith, John Howe, Alan Lee, and the Brothers Hildebrandt. No few of the images produced in adaptation have taken on pseudo- or semi-canonical status; while they are not themselves the work of The Professor, they are taken as being essential—or, at least, exceptionally helpful—to understanding and interpreting Tolkien’s works. Jackson’s reliance on several of those artists’ works for his films contributes to that taking, admittedly, but there are no few whose engagement with the Legendarium predates 2001 and whose visions of Bilbo, Frodo, and the rest long looked to calendar artwork and prints.

One artistic medium that has not received the sustained attention given to cinema or painting is that of the tabletop roleplaying game (TTRPG). That the TTRPG is an artistic medium is argued convincingly by Daniel Mackay [3], and later discussions—along with the increasing multimedia presence of TTRPGs, generally—have served to refine and deepen the conversation surrounding its artistic nature, inherently reaffirming the status of the TTRPG as art. There is an extent to which all art is adaptational, of course, going to definitional questions of “adaptation” and how much representation is intrinsically adaptational, but, more concretely, the TTRPG is, in its origins and principal iteration—Dungeons & Dragons (D&D)—founded on an adaptation of the Legendarium itself.

Mackay speaks briefly to the notion of D&D as adaptation of Tolkien, referencing Dave Arneson’s “fascination with the epic fantasy works of J.R.R. Tolkien” as informing his original work with Gary Gygax to produce wargaming rules—and the D&D rules that emerged from them [4]. Gary Alan Fine also addresses the foundational role Tolkien plays in TTRPGs [5], as does Lawrence Schick in his synopsis of the early history of TTRPGs [6]. Schick’s synopsis also motions toward some of the fraught interactions between D&D and the Legendarium, though it stops short of commenting on a lawsuit that forced changes onto D&D that moved it away from the Legendarium in some ways [7]—for a time.

Despite its ostensible motion away from its antecedent in the Legendarium, D&D continued to borrow heavily from that set of source materials—and other TTRPGs did so as well, to varying degrees. Some, such as the Middle-earth Role-playing Game (MERP), even went so far as to license the Legendarium (and to expand upon what is presented therein [8], sometimes in ways that have not necessarily aged well). More recently, something of a full circle has been drawn as regards D&D’s direct engagement with the Legendarium, with Free League’s The Lord of the Rings Roleplaying, a D&D-compatible rules-set based on and parallel to the descendant of MERP, The One Ring Roleplaying. The adaptations necessary to the production of such games illuminate both how Tolkien continues to be received and how the medieval is mis/used to undergird and inform popular entertainments.

The game makes no secret of its origins [9], and could hardly do so, its primary sourcebook noting in addition to its title on its cover that it is “5th Edition [D&D] Roleplaying in the World of the Lord of the Rings™” and “Based on the works of J.R.R. Tolkien.” Said sourcebook divides itself into nine chapters [10]—Prologue, New Rules, Adventurers, Rewards and Virtues, Adventuring Phases, Fellowship Phases, The Loremaster, The Shadow, and The World—and an appendix, offering enough information for those already familiar with the fifth-edition D&D rules to begin a series of games taking place in northwestern Middle-earth in the years between the events of The Hobbit and The Lord of the Rings.

That the game expects to take place when it does—“the year 2965 of the Third Age” of the world [11]—marks it off as immediately an adaptation of Tolkien’s works. Tolkien’s narrative attentions largely focus on years surrounding the placement of the game, with The Hobbit taking place in 2941 and The Lord of the Rings taking place mostly though not exclusively in 3018-3019 [12]. While Tolkien does provide some information about the events between, it is largely in the kind of glossed description he shares with the chronicle form; 2965 is lumped into an entry covering 23 years and concerning Aragorn [13]. The game does situate itself in with those events, certainly. For one, a posited letter from Gandalf appears to address Aragorn, though not by name, and makes reference to Tolkien’s chronicle-like entry [14]. Too, the game offers simplification and expansion [15] of Tolkien’s chronicle-entries for the years 2941, 2942, 2951, 2956, and 2957-2965 [16]—necessarily and obviously adaptations of Tolkien’s words to a new medium.

The overt adaptations of time do not stop with accounting for years. Progress of the game is explicitly tied to the narrative forms the main line of the Legendarium (The Silmarillion, The Hobbit, and The Lord of the Rings) adopts. The game expects to consist of a series of Adventuring Phases punctuated by Fellowship Phases and the occasional Yule [17], corresponding broadly to such Tolkienian narrative arcs as Bilbo’s journey from the Shire to Rivendell and the time as Elrond’s guest [18], Frodo’s from the home of Tom Bombadil to Bree and the brief time there before the attack of the Nazgûl [19], or even the turbulent history of Túrin and his occasional periods of peace and respite [20]. The Yule phase is another expansion, thus necessarily adaptation, of Tolkien’s work; while the holiday is noted in the Shire-calendar [21], it receives remarkably little narrative attention, but in the game, it is a vital part of character development and progression [22], as well as offering a convenient in-game span for administrative needs [23]. In terms of game-structure no less than of narrative temporal context, then, the game clearly works from and makes explicit changes to its source materials.

Similar adaptation occurs in the geography presented in the primary sourcebook for the game. Both The Hobbit and The Lord of the Rings famously provide maps of portions of Middle-earth [24], and the latter offers some discussion of geography in its Prologue and at other points across its narrative. The game grounds itself in that geography, to be sure, quoting from Lord of the Rings in something like epigraphs for the ninth chapter—“The World”—and major sections of the same, as well as presenting the locations in Eriador named in Tolkien’s Prologue, discussed in the Council of Elrond [25], and the like. There are gestures towards other portions of Middle-earth that feature in The Hobbit and The Lord of the Rings, but Eriador is asserted as the primary location of the game [26]. This is something of a departure from the Legendarium, which directs most of its narrative attention outside Eriador, either south and east of it as in The Hobbit and The Lord of the Rings, or west of it as in The Silmarillion.

As noted
Image from Nepitello et al, 177.

As with narrative time, the geographies of the game receive expansion from their antecedents in the Legendarium [27]. One example is Annúminas, which the indices to The Lord of the Rings report as mentioned thrice, once in each volume, and while it is the case that an editorial remark notes a preference for first-mentions, a number of other locations in the place-index receive an “etc.” note suggesting more appearances than are explicitly detailed [28]. Consequently, it can be understood that while Tolkien’s text makes mention of Annúminas, it does not much dwell upon it. The game, however, devotes several pages to the city, its surroundings, and its inhabitants [29], not only giving details about the status of the ruined city and changes to it in recent years, but also describing remaining populations in the area and the possibilities of things to be found therein.

Another example of geographical expansion comes in the treatment of Bree and its surroundings. In the main line of the Legendarium, Bree is an early respite for Frodo and his companions, one described in some detail and in which Frodo and his companions spend a small amount of time that receives expanded narrative focus [30]; it is one stop along their way, and not the only one, although it is an important one. As with Annúminas, however, the game expands greatly upon the description of Bree and its surroundings given by Tolkien [31]. Not only are the surrounding towns—Archet, Staddle, and Combe—described in detail in the game (as opposed to the glancing mentions given in the main line of the Legendarium), major inhabitants of each and Bree are named and described. Individual locations within the area are presented and developed, and cultural fixtures including schools and festivals are noted. Indeed, Bree is cited as being an ideal “home base” for the players’ characters, a venue where they can have met, from which they can proceed on the adventures that occupy most of the time spent in the game, and to which they can return to recuperate [32]. The shift in attitude toward the location from one stop along the way to a repeated refuge marks yet another adaptation of source material on the part of the game.

One other element of adaptation that bears attention in the game is that of the presentation of race within it. Within the context of TTRPGs, the term functions as something of a blend of discernable ethnic group and species, with members of different “races” often having divergent languages, beliefs, understandings, and physical features that transcend phenotype, as well as often but not always able to fall into romantic and sexual relationships that result in viable, fertile offspring. In this, they largely follow Tolkien, whose Elves and Men are able to give rise to children who can themselves have children, despite being sundered by mortality; whose Elves and Orcs are in their origins a single people, although treated vastly differently by the divine powers at work in their world; and who, as one commentor observes, “conflates race, culture, and ability” [33]. In Tolkien, and in the D&D that borrows at such length from him, there is a strong push towards the idea that “racial difference equals differences in ability, and even morality” [34], and if it is the case that there is argument about such points [35], that necessarily means there is enough in evidence to permit such arguments to occur, and to continue to occur.

Following prevailing TTRPG trends, the Lord of the Rings Roleplaying Game excludes penalties associated with being members of one of the player-character races (although it still ascribes them to antagonist groups, following Tolkien’s model). The game does emphasize cultural rather than racial alignment among player characters, although there is some racialization at work: “All cultures presented in this volume belong to the Free Peoples, brave nations that refuse the darkness and are often at open war with it” [36]. It also awards benefits to members of those cultures and peoples and, usefully, does offer some differentiation within them [37]. At times, there are even further adjustments to make based on locality [38], marking out further degrees of adaptation from Tolkien’s works, which tend to present the various cultural groups within races as monolithic in terms of practices (although it might well be noted that the narrative focus across the main line of the Legendarium is on a relative few families, some of whose members live for millennia or longer and which might therefore reasonably be expected to display some homogeneity).

Many of the adaptations by the game of the Legendarium serve to facilitate play. The adjustment of time allows players to inhabit a span where their characters are not and cannot be overshadowed by the major events of already-presented stories while still positioning them in a time when events will be sufficiently familiar as to be readily available for reference and understanding. Playing TTRPGs represents substantial investments of time and resources, and players are not apt to have the stories on which they labor—and it is labor—be relegated to the kind of footnote that encapsulates the deaths of Brand and Dáin II Ironfoot [39]. Setting the stories the game tells in the gaps between Tolkien’s own stories prevents such a thing from happening; there is not a grand narrative going on where the players know about it, so their own stories take on a greater feeling of importance.

The different geographical focus functions similarly, and it helps explain, besides, how such stories as the players tell can exist and not be taken up by the previously-existing narrative; chroniclers cannot be expected to document that of which they are unaware, and it is eminently plausible they will be unaware of events in regions they do not occupy or with which they do not have much exchange. But that they are not already told does not mean they are not worth telling, and players working to have their stories take place in the gaps still allows them to participate in the Middle-earth they presumably love.

The expansion of cultures and subcultures from Tolkien to the game serves to facilitate play by offering players options. One fairly consistent trend among TTRPGs and within individual examples of each is that, as time proceeds, they offer their players more options for play. In D&D, this has meant more spells, more equipment, more races, more classes, more feats—more, more, more. Players generally respond well to having additional choices, as they permit for more exact portrayals of the kinds of characters whose stories they want to tell. While in Tolkien, the cultures represented by such groups as the Fellowship of the Ring are relatively restricted in terms of background and expertise, TTRPG players are more apt to want a breadth of such things from which to draw, and Nepitello et al. provide that to them, giving them more ways to immerse themselves in the Legendarium—and not always in ways Tolkien himself treats at great length, so that greater senses of exploration and agency can develop.

The ways in which the adaptations of the Legendarium, and in which the Legendarium itself, treat Tolkien’s own antecedents do, in some respects, also facilitate play. That there is some need to simplify and streamline (what is known of) “what really happened” is not a new argument [40]. In some ways, it follows Tolkien’s own comments about secondary sub-creation [41]. In the case of the game, the simplification serves to facilitate secondary belief, the kind of immersion that allows a player to inhabit and animate a character—necessarily an incomplete person—within a world whose complexities cannot themselves be fully presented or enacted; the simplification of character demands a simplification of world to be consistent and coherent. In the case of Tolkien, writing for an audience not necessarily familiar with the antecedents but with a sense of them gleaned from non-academic sources and their pervasiveness in popular culture, something similar is at work.

More broadly, the adaptations the game makes to the Middle-earth presented by Tolkien mimic adaptations Tolkien makes to his medieval antecedents in ways that are, themselves, recursively mimetic of medieval practice. That is to say, many of the medieval sources from which Tolkien worked are themselves iterative bodies of work, gatherings of stories that develop from small mentions and are added to by later works across decades and longer. King Arthur offers one easy-to-identify example of such, growing from someone mentioned in Gildas and Nennius to a figure of renown in Geoffrey of Monmouth to a pillar of national identity and dynastic legitimacy by the time of Malory—and the sprawling body of Arthuriana does more yet. Tolkien’s non-Legendarium writings work with and contribute to that body, and even Middle-earth partakes of such things in no small part. For the game, then, to add to Tolkien in adapting him is thus only its authors doing as Tolkien did and as his own sources did; it is a reiteration of the medieval, a suggestion that audiences continue to employ not only the materials but also the methods of their predecessors.

There is, of course, more work to do to illuminate Tolkien’s reception and the mis/uses of the medieval in popular culture. A more detailed investigation of MERP and its descendants could easily be done, given more time and resources than usually pertain to papers presented at conferences. Other games could be interrogated similarly; earlier conference presentations at ICMS offer examples [42]. and each such could be treated in more depth. The unfortunate infatuation of a number of rapacious and execrable people and groups with the Legendarium, their uses of it to cloak their malevolence, misanthropy, misogyny, racism, and any number of other ills, can be and should be more thoroughly interrogated, if only to be more emphatically and effectively opposed. Each bit of explicatory work, each bit of inquiry that tends toward such ends, helps us all, and we can all use as much help as can be found.

In all, a reasonably good sourcebook from Nepitello et al lies under this cover.

[1] Given the presentation of this paper at the 2025 International Congress on Medieval Studies, its dates of composition can be guessed. That they will not be stated is an artifact of the author being somewhat desultory in effecting that composition and ashamed of the same.

[2] That is to say, a neomedievalist work that has itself become the source-reference for later works’ “medieval” trappings, much as Jackson’s films are neomedievalist in looking back to Tolkien as a source-reference for their own “medieval” trappings, while Tolkien’s works look more or less directly back to medieval sources. Thus, Tolkien’s works are medievalist, Jackson’s are neomedievalist, and those taking Jackson as a source can be called meta-neomedivalist—although it can be admitted readily that a certain amount of silliness begins to crop up in layering terms to this extent (and the presumably logically demanded deeper layerings to follow).

[3] Daniel Mackay, The Fantasy Role-Playing Game: A New Performing Art (McFarland & Company, 2001).

[4] Ibid., 14-15.

[5] Gary Alan Fine, Shared Fantasy: Role-Playing Games as Social Worlds (University of Chicago Press, 1983), xiii.

[6] Lawrence Schick, Heroic Worlds: A History and Guide to Role-Playing Games (Prometheus Books, 1991), 17-34.

[7] Sources addressing the lawsuit, itself a problematic thing, include (but are hardly limited to) the following: comments from Gygax available at https://web.archive.org/web/20121007050950/https://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-4.html#post1026737; Scott Baird, “Lord of the Rings’ Complicated Legal History with Dungeons & Dragons,” ScreenRant, 2 May 2020, https://screenrant.com/lord-rings-dungeons-dragons-dnd-race-controversy-lawsuit/; and Nickolas Ricketts, “Cease and Desist: Don’t Mess with Tolkien,” The Strong National Museum of Play, 22 April 2021, https://www.museumofplay.org/blog/cease-and-desist-dont-mess-with-tolkien/.

[8] Schick, 189-98.

[9] References to the text of the game are to Francisco Nepitello et al., The Lord of the Rings Roleplaying (Free League, 2022).

[10] The structure is perhaps a subtle nod to the nine members of the Fellowship of the Ring.

[11] Nepitello et al., 7.

[12] J.R.R. Tolkien, The Return of the King (Ballantine, 1988), Appendix B. I acknowledge that my citations differ from those prescribed by Tolkien Studies; I am not publishing this paper in that journal, and I do not have the preferred editions of the texts on my shelves, so I have to cite the ones I have. That said, I will do what I can to ensure that readers with other editions than mine can do something to find my references.

[13] Ibid.

[14] Nepitello et al., 6.

[15] Note that simplification, here, is somewhat subjective. Taking as an example the respective entries for 2941, Tolkien’s ranges to 75 words and displays a Flesch Reading Ease of 72, while Nepitello et al. present 82 words with a Flesch Reading Ease of 65.3—yet the syntax in the latter is more consistent and the formatting makes for seemingly easier reading. Expansion, however, is more overt; again, Nepitello et al. appear to use more words than Tolkien, and they offer details of years that Tolkien glosses.

[16] Nepitello et al., 9.

[17] Ibid., 14.

[18] J.R.R. Tolkien, The Hobbit (Ballantine, 1988), Chs. 1-3.

[19] J.R.R. Tolkien, The Fellowship of the Ring (Ballantine, 1988), I, Chs. 7-10.

[20] J.R.R. Tolkien, The Silmarillion (Ballantine, 1988), Ch. 21.

[21] Tolkien, Return, Appendix D.

[22] Nepitello et al., 111.

[23] I note with some interest the parallels between the Yule Phase and the Winter Phase of the Pendragon RPG (cf Greg Stafford, King Arthur Pendragon, 5th ed. (Arthaus, 2005), 106-11).

[24] In printing of The Hobbit I have, the maps precede the text on unnumbered pages; in that of The Fellowship of the Ring I have, they appear between the Foreword and the Prologue.

[25] Tolkien, Fellowship, II, Ch. 2.

[26] Nepitello et al., 178-79.

[27] The notable exception in Nepitallo et al. is the Shire, although this can be understood as reflecting the extensive description of the same Tolkien provides in the Prologue to the Lord of the Rings.

[28] Tolkien, Return, Index of Places.

[29] Nepitello et al., 179-82.

[30] Tolkien, Fellowship, I, Chs. 9-11.

[31] Nepitello et al., 182-192.

[32] Ibid., 178.

[33] Paul B. Sturtevant, “Race: The Original Sin of the Fantasy Genre,” The Public Medievalist, 5 December 2017, https://publicmedievalist.com/race-fantasy-genre/.

[34] Ibid.

[35] See, for example, Ruth Lewis, “Provoking Thoughts: Reflections on the Section ‘Legacies of Tolkien’s Whiteness’ in the Call for Papers at the Kalamazoo Medieval Conference in the July 2020 Beyond Bree,” Tales after Tolkien: Travels in Genre and Medievalism, 27 July 2020, https://talesaftertolkien.blogspot.com/2020/07/guest-post-ruth-lewis-provoking.html.

[36] Nepitello et al., 26.

[37] Ibid., 28-43.

[38] Ibid., 183.

[39] Tolkien, Return, Appendix B.

[40] Geoffrey B. Elliott, “Thoughts about Rich Burlew’s ‘The New World’ Articles,” Tales after Tolkien: Travels in Genre and Medievalism, 25 June 2016, https://talesaftertolkien.blogspot.com/2016/06/thoughts-about-rich-burlews-new-world.html.

[41] Tolkien, “On Fairy-stories,” in “The Monsters and the Critics” and Other Essays, ed. Christopher Tolkien (HarperCollins, 2006).

[42] A pair of easy-to-find examples are Geoffrey B. Elliott, “Laying Down the Law in the Pendragon RPG,” described at https://elliottrwi.com/research/abstracts/#Laying_Down_Law_Pendragon_RPG, and Geoffrey B. Elliott, “Playing with Medieval(ist?) Religion in Forum-Based Play-by-Post Roleplaying Games: A Case Study,” Tales after Tolkien: Travels in Genre and Medievalism, 17 June 2023, https://talesaftertolkien.blogspot.com/2023/06/playing-with-medievalist-religion-in.html.

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A Rumination on Some Recent Small Sadnesses

It is something of a time of changes for my daughter, Ms. 8. She is approaching the end of her fifth-grade year, and in the small school district where she has been and is still enrolled, the end of the year marks the end of her eligibility for several programs in which she has participated for several years, now. One of them is the after-school children’s program at one of the two churches adjacent to the elementary school campus (it’s the rural Texas Hill Country, after all). Another is the after-school STEM program at our local library, which has introduced her to concepts in engineering and in the natural world (thanks to the kindly participation of local park rangers) that she likely would not have encountered otherwise.

Not too far off, in the event.
Image is of the Willow City School, here.

In both cases, other opportunities are presenting themselves to her; if she continues to be involved with the church, she will be doing so in the more…focused and intentional youth group, and there are additional programs on offer at the library in time to come. (I may be presiding over one such, in fact, and possibly more than one. But more about that later if there is something to report.) But in both cases, too, there is a loss of familiarity and comfort, a motion away from something known for some time and towards something not quite as well known (although in a small town, there are few secrets).

Perhaps of more moment is that, at the end of fifth grade, she will leave a school where she has studied for several years, moving to a new one being built. Ostensibly, she will be among its first students and the first class to have the new facility for all three years of middle school (sixth through eighth grades, here, as currently constituted). Again, while there is some excitement for moving on to new things, and there is more excitement for being one of the first to inhabit a wholly new space, there is also some sadness in leaving behind the comfort of the known and familiar, as well as some shock in going from one of the leading figures on campus to having to reestablish and realign herself among her peers.

(That she does so after having had a final concert for her first year in band cancelled for eminently stupid reasons does not help matters. I do not blame her directors; I know they have acted as they have been directed to do by local administrators. I chafe that there is nothing to be done about it, and even raising much of a ruckus will cause more problems than it could ever solve, as experience taught me that I did not understand until long after it would have helped.)

I know well that such things are to be expected–praised, even. If nothing else, having ensured that my daughter is moving on to another school, another grade, another set of groups means that I have not yet utterly failed her. More importantly, it means that she is continuing to grow and become more and more the excellent person I know she has it in her to be. And I know that I (and she, because I am only writing this because her comments brought such things to mind for me) am more sentimental about such things than is likely justified; it is, after all, only fifth grade, nothing that allows new privileges or the freer exercise of individual rights. But there is something about rites of passage that compels some rumination, and not all of it is happy; there is gain, yes, and growth, but there is also loss, and things have been good even if it is time to set them aside in favor of other things yet.

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A Robin Hobb Rereading Series, Entry 449: Fool’s Quest, Chapter 27

Read the previous entry in the series here.
Read the next entry in the series
here.


Following Dwalia’s comments about Prilkop, “Aftermath” begins with Fitz considering the fallout from the fight with Ellik and his few surviving subordinates. Fitz issues orders to Foxglove and his own guards, and a search for Bee and Shine ensues. As Fitz goes about his part of it, Riddle assists him and confronts him about Lant and about his own inclusion in the drugged group Fitz had left behind, and, after some discussion, the two are accorded.

Cue Peer Gynt
Photo by Ksenia Chernaya on Pexels.com

The results of Fitz’s and Riddle’s search are noted, and they are unhelpful. The pair call at nearby Ringhill Keep, which is described as they receive accommodations. Fitz, drug-addled, muddles through the meal, after which he and Riddle are taken aside by the resident Skill-user and informed that they are to return to Buckkeep with all due haste. Fitz apologizes to Riddle for having led to his rebuke, which apology Riddle sets aside, and the pair prepare to return to face Nettle and Dufitul.

The next morning, Fitz, Riddle, Lant, and Perseverance set out for Buckkeep, Fitz’s guard in tow. Reports of the previous night are offered, and Lant voices his complaints to Fitz for ill-treatment. As they proceed, Fitz and Riddle confer, and discord breaks out among the guard. They also find Shine along the way, and Fitz learns to his sorrow that Bee has been taken through a Skill-pillar.

The introductory material to the chapter once again attracts my attention. I find it interesting that Dwalia describes Prilkop as “the Black Prophet,” a description echoing that under which he was introduced to the Realm of the Elderlings corpus (see here and here). I find it also interesting that the description comes amid commentary that casts some aspersion onto Prilkop: “Since he was discovered as a natural-born rather than bred at Clerres, his time at our school was too short to be certain of his loyalty” (523). Both lead me once again to think about Manichean allegory at work, as well as the ways in which portions of the Realm of the Elderlings seem to me to refigure early US experience (about which some comments are here). I imagine that some additional updates to my earlier work will be in order, and I imagine also that I may have to review some of my older notes to reground myself in some of the prevailing theoretical discourses in which I’d need to work to follow up on this particular set of scholarly somedays.

There’s some there there.

In any event, the text of the main chapter is relatively brief, some thirteen pages in the printing I have (I really need to sit down for a while with a cohesive print-run of the Elderlings novels; there’s something in the chapter-lengths). It reads to me as being a pivot, separated out from other materials for sense and to allow greater focus on other events but still needing more development than a simple gloss would permit. Fitz’s recognition of his errors, his faults, and the ways in which those faults impact both others and the regard others have for him deserves attention, certainly, and I am put in mind of “filler episodes” in a number of television series. I note that many such episodes become some of the most favorite, though, as they tend to permit the kind of character development that receives much approval and that, frankly, many “literary” novels focus on.

I’m not upset to see it.

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A Small Piece Written beside a Fire Pit on a Weekend Evening

I recently had occasion once again to lay a fire in in my fire pit. It’s something that happens less often than might be thought for someone who has made much of living in the Texas Hill Country, and it is true that I don’t take *every* opportunity to do it that I might. Then again, it’s been pretty dry ’round these parts, so there’s been a burn ban on for a lot of the year. A little bit of recent rain, however, meant that the yard needed mowing and that the burn ban was lifted, so I took care of the one with my daughter’s help, and I took advantage of the other.

The pit in question.
The image is mine.
The food was tasty.

I’m not the first to find a fire a congenial thing, I know, nor yet to find cooking over one a joy. But that I ain’t the first doesn’t make either untrue; I *do* find cooking over flame–this time as often, kindled from wood I cut myself and left to season in this kindly Hill Country air–a pleasant way to spend a good bit of time, and just sitting beside a crackling pile of logs as the fall through char into ash eases quiet contemplation.

I’ve felt the need for it of late.

I’ll not get into great detail about what all’s been on my mind. A lot of it’s got to do with the work of my day-job, and while I don’t make a secret of working as a bookkeeper and tax preparer, I know well the minutiae of the work glazes a lot of eyes, and specifics of my clients are decidedly *not* appropriate topics for discussion here. And I say that knowing full well the ways in which I was loquacious in this webspace and just exactly how prone I am to four-letter words and uncouth talk in my day-to-day life.

So much being said, and even true, I do find a fair bit of peace doing such things as sitting in the shade of an oak tree as wood from another oak burns under my tending. It helps me to slow down for a while, to take my time with something l, as opposed to my normally having to plow through tasks with some speed. Too, it helps me think of myself as actually doing something decent decently; I know I’m not the only one who has some hangups surrounding the divergence between some of what used to be and some of what is, and I don’t believe I’m alone in wanting to take down some of them. Sitting at the fireside gets things off of those hooks for me, at least for a little while.

I know each time I lay in a fire that I can’t stay beside it forever. If nothing else, I need another cup of coffee or another beer, or I have to get rid of one of them I’ve had–and there’s always something else. But I do enjoy it while I can, when I can, and I always look forward to when I can do it again.

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A Robin Hobb Rereading Series, Entry 448: Fool’s Quest, Chapter 26

Read the previous entry in the series here.
Read the next entry in the series
here.

Another content warning for the chapter: discussion of child abuse / neglect, torture.


After a Servant’s commentary about the Fool, one noting his youthful intransigence and certain measures attempted and suggested to address the same, “The Glove” returns to Bee and Shun as they flee the fracas between the Servants and their Chalcedean hirelings. Shun directs Bee as they flee, and they come at last to take a tentative rest. A cold night passes for them.

Something like this, perhaps?
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In the morning, Bee and Shun press on after some disagreement about what path to take and why. They proceed with difficulty and in cold hunger, and Shun divulges some of her personal history. Bee ruminates on it as she takes a turn breaking trail for Shun, and they come at last to a place to rest for the evening.

Bee wakes in the night, prompted by the echo of Nighteyes within her. One of the Chalcedean hirelings, Kerf, approaches in seeming kindness, offering escort and food. Kerf relates some of his own history and makes to attend to Bee and Shun, and they sleep.

The next day dawns with Kerf providing more food for Bee and Shun, and the trio set out again. Reluctantly, Bee and Shun follow Kerf as he leads them along, and they realize that he has led them back to Dwalia under Vindeliar’s power. Dwalia takes them in hand, noting the end of Bee’s deception, and she bids them be taken through a Skill-pillar. Bee acts, allowing Shun to slip free before she is dragged into the stone of the portal.

The present chapter does quite a bit. For one thing, in its prefatory materials, it brings back to mind the ways in which the Fool had been marked by those in Clerres, tattooed in his youth. In the earlier discussion of those marks, the Fool reports them as inflicted in an attempt to render him not-White. (As I write the words, I recall some earlier comments that motion towards Hobb’s use of tattooing as a trope, and I have to wonder about Manichean allegory and race politics–more scholarly somedays, I think.) While he might well have recalled them as thus inspired, the broader issues of control that are reported in the prefatory materials remain…chilling.

It’s not the only thing in the present chapter that is so. Aside from the weather depicted, there is a more to indicate the ruthlessness of the Servants and their ilk in dealing with those who resist them. As Dwalia and her company prepare to take Bee through the Skill-pillar, she produced “a single strange glove. [Bee] could not tell what it was made from. The hand of it was pale and thing, almost translucent, but to three of its fingertips a shriveled silvery button had been attached” (521). Another of the injuries inflicted on the Fool is accounted for in the description; in Fool’s Assassin, Chapter 30, Fitz notes when he surveys the Fool’s injuries after stabbing him that the fingers with which he had touched the Skill had been damaged, the magic-tinged tips taken away. It would seem they found another home–a macabre little touch that I do not think I caught in my earlier readings.

It’s a good sign when a book gives you something new upon rereading.

Another note, and on another topic entirely: I’ve remarked many times before about Hobb’s use of emblematic names in the Elderlings novels, something overtly discussed as at work among the higher social strata of the Six Duchies and seemingly present among other social groups in the milieu, as well. With that, I have to reflect on Kerf, whose name Merriam-Webster reports as meaning either “a slit or notch made by a saw or cutting torch” or “a slit or notch made by a saw or cutting torch.” In either event, the name indicates that something is missing because it has been removed, and I have to think, given the character’s self-report of his personal history and what has been done to him both by his native society and by Vindeliar at Dwalia’s command, it is an apt name.

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Another Rumination on Cinco de Mayo

Two years ago, I wrote a rumination on Cinco de Mayo, the commemoration of the Mexican victory over France at Puebla. I’ve had a chance to look back over the piece, and I stand by the assertions I made in it. I remain pleased to celebrate a portion of my wife’s heritage and my daughter’s, and I acknowledge the fraught history that underlies such of my own (trained, not inborn) heritage as I do so. Too, I will be going to look for tacos for dinner tonight; I do still love me some tacos.

Gotta love the classics…from Giphy, here.

As I write now, though, I have to think things are even more fraught than they were before. The prevailing political rhetoric at work–not only where I am and have been, but also more broadly–is not one that would seem to lend itself to any kind of multiculturalism, even that which was subsumed into something of a gestalt cultural identity decades and more ago. I know I am not the only one who was taught with pride about the six flags to have flown over Texas, and it continues to boggle my mind that groups of people who in so many other ways have not advanced beyond the understandings inculcated into them in fourth grade have moved away from one of them that might actually have some good in it. But then, many things do boggle me.

For my own part, I do what I little I can to learn more about that history, including the unpleasant parts of it that are often elided in the name of “teaching true history,” the parts that proceed not from Great Man narratives traditionally promulgated because they present a whitewashed vision of events such as conduce to the formation of particular opinions. And even if we assume, as many do, that the Great Man narratives presented are reasonably accurate insofar as they go, they are not representative; the records left behind in diaries and journals, in the logs of junior soldiers and on the backs of kitchen cabinet doors, do more to describe how things were for the majority of people, the kind of people among whom I would have been had I been then and not died young from some malady that modern medicine and vaccines easily address (I have never been the kind of medievalist who longs to live in the bygone days I studied, in large part because I have studied them, and I’m not much more fond of many more recent times). It is less easy.

It is less convenient to learn such things than it is to learn others. It does oblige me to look at myself and my background more carefully and closely and to deal with the ways in which those I have succeeded succeeded because others were made to fail. It is also a fuller and more accurate thing, and it does give me some hope that, rather than failing to live up to the examples of the past, I might well be able to move beyond them.

Trite as it is to say, things can’t get better if they stay the same.

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A Short Reflection on #NaPoWriMo

It is no secret that I made an attempt at National Poetry Writing Month (NaPoWriMo) last month, putting together a poem in each of the thirty days of April 2025. The first one is here, itself a response to a long-standing thing and one I’ve indulged in in previous years, while the last is here and is much less structured, much less formal, and much less embedded in traditions in which I participate happily. So much noted, I am glad to have made the attempt, even if on my own and in my own small way, and I am glad to have actually seen it through amid the busy time that April is for me, what with tax day and my daughter’s state-mandated high-stakes testing and all.

It’s a computer instead of a typewriter, and I’m both bearded and bespectacled rather than shaggy-headed, but, yeah.
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I think I might well do it again (circumstances permitting, of course), although I think I will approach the task differently if I do so. I feel I tend to do better work if I work within a structure, so I think the next time I do NaPoWriMo, I will do so as a series of a particular kind of poem. Sonnets come to mind for me, of course, since I seem to be able to write them, and there’s a long tradition of sonnets in sequences that I can look to for inspiration and guidance. But they’re not the only form in which I’m conversant, and form is not the only structure that I can use to help direct and focus my efforts.

The thought also occurs that I might use a particular theme to guide my writing. So much has been recommended for compiling chapbooks and the like, if my readings are any accurate reflection of things, I’ll admit, too, that I already do something very much like that; those of you who read much of what I write will notice some series of poems, a few of which even get numbered from time to time. I don’t know that I would use those themes for new projects–it feels a little bit like double-dipping, and I’ve long been trained against such things–but I’ve no doubt that I can look to other themes for inspiration, and it would be good to stretch myself a bit.

There are other events like NaPoWriMo to be found. National Novel Writing Month is one that comes to mind, and I’ve attempted it before, although without success. (I can still help you with your writerly efforts, though, and gladly.) There have, evidently, been some things happen over that way (I’ve been busy and haven’t kept up), so I don’t know that I’d do anything formal with it, but I didn’t do anything really formal with NaPoWriMo, either; the idea’s good, even if the surrounding organization may not be so. And I might try to do something parallel to it in a kind of NaSchoWriMo, insofar as I do any kind of scholarship anymore…hell, the Robin Hobb Rereading Series might get a month of solid focus.

I probably ought to write something for its anniversary, anyway.

So, yes, I am glad to have done NaPoWriMo this year, and I look forward to the opportunity to do it again–as well as to do other, similar projects, as time and circumstances allow. Whether they will, of course, I cannot say; I am familiar with the past but can only guess at the future. But, if they do, I will do–and I hope you’ll come along for the ride!

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A Final #Poem in What Seems to Be a Successful Attempt at #NaPoWriMo

The old wounds scrape open often enough with
My stumbling into walls and doorframes or
Brushing up against the thorns hiding under more flowers than you’d think
Ripping open again to bleed and stain my shirts and pants
That I then have to throw away because
I cannot show myself as I must appear
If such stains linger where they can be seen
So I do not need to pick at them to keep them open
Although my bitten fingernails are drying red beneath
And I certainly do not need
Other hands tearing at my still raw skin
Flaying me a little bit at a time

These’ll do for now.
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A #Sonnet Written for the Penultimate Day of #NaPoWriMo

As out into the world this verse does come,
I go, as I too rarely do, for some
Conversing lunch. I seldom brave the scrum
That comes with ev’ry workday’s afternoon,
And seldom spend the cash to fill a spoon
With soup or fork with meat from cattle hewn,
More often eating at my desk from home
Than daring from my office out to roam.
As staid and stolid, I am rightly known,
Both plain and proper such as well enough
Will serve those I am often near. Such stuff
As tales are made of, I from me rebuff,
For I know I am not of such a kind
As greater stories keep in their designs.

Poet not pictured
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A Little Lament Written as Part of an Attempt at #NaPoWriMo Nearly Concluded Successfully

That my coffee for the day is done, I know,
Yet still I reach for a cup I expect to find there and filled,
And when I do not find it because,
Responsibly, I rinsed it out and put it away,
The tide rolls in from the sea without which I cannot see,
And I cling tightly so that I am not swept away,
Small and weak against the world

Given that I swim less well than some stones…
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