A Robin Hobb Rereading Series: Entry 105: Ship of Magic, Chapter 4

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Divvytown,” starts with Kennit fancying himself up as the Marietta pulls into the harbor of the titular settlement, which is given a glossed description. He confers with Sorcor as the ship is towed into port, speaking of ambitions for leadership; Sorcor comments aspersively on the notion, remarking on the desire of those in Divvytown to be free people.

r/dndmaps - Dock town/Pirate bay encounter map
Something like this for the setting, perhaps.
Dock town/Pirate bay encounter map by glennjitsu on r/dndmaps, used for commentary.

As the Marietta continues into port, Kennit considers her and her history. Against it and his ambitions, the ephemeral desires of the crew become as nothing in his mind, and their indulgence of those desires makes all his victories shallow. But his career continued, as does his reminiscence over it until the Marietta is safely moored; at that point, he makes his standard offer to the crew regarding their shares of the ship’s booty. Some take it; more do not, and Kennit grouses about it to Sorcor after the crew has disembarked. Sorcor reminds Kennit that such has always been the way in Divvytown, and Kennit disembarks in anger.

The anger sustains and distracts Kennit as he proceeds through the dockside crowds and barters the bulk of the Marietta‘s takings. And it continues to sustain him as he returns to a familiar brothel, seeking the prostitute whose services he prefers–Etta–and accommodations for the night. Despite some protests, they are provided him, and Kennit avails himself of them, some musings and awkward conversations intermingling.

After, Kennit gives one of the treasures he had taken from Others Island, the ruby earring, to Etta and stalks out angrily. While he does, the wizardwood charm on his wrist speaks with him, and Kennit calls on a tattoo artist he favors. The artist rebukes him for perennially employing and destroying his work, but he proceeds after being paid, Kennit reveling in the pain as a price paid for a bad decision and looking forward to removing the tattoo as a way to put the bad decision behind him.

The chapter is useful in laying out more context for the characters, particularly Kennit and Sorcor, and for introducing Etta. Kennit’s musing on and conversations with Sorcor about governance seem to follow the more overtly political bent of the Liveship Traders novels, though I am not quite as up on political theories as I need to be to trace the implications further than noting their existence. And I find myself frustrated at that, that I know enough to see that something is there but that I do not know enough to know what that something is, even if I have the nagging sensation that I used to know enough to know.

Something else comes to mind as I read the chapter again, as well. As Kennit voices ideas about Divvytown to Sorcor, one of the things he mentions is placing defensive weaponry at strategic points–specifically pre-gunpowder weaponry. It is a strange anachronism, given common depictions of pirates. I’ve commented elsewhere on the admixture of pirates in medieval/ist settings, and the Realm of the Elderlings certainly is medievalist in its overall shape (again, with large caveats); it seems a common enough thing that I should not be surprised to see it here. I do have to wonder, though, why so many fantasy authors steer clear of gunpowder…

Summer’s coming, and A/C is expensive. Help?

A Robin Hobb Rereading Series: Entry 104: Ship of Magic, Chapter 3

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Ephron Vestrit,” starts with Ronica Vestrit tending to her titular husband in his final illness and grousing about the servant, Rache, that had been sent her by Davad Restart and who had tended Ephron poorly. She mentally rehearses their life together and the plans that Ephron’s illness has halted. She also recalls arguments they had had regarding their daughter, Althea, and notes the shift in practice in Bingtown towards “keep[ing] one’s womenfolk free of such tasks” as estate management before musing on the falling fortunes of the Vestrit family and public shits towards slave labor and trading in Bingtown.

This might be the kind of thing on which the chapter ends.
Image from the Pennsylvania Department of Conservation and Natural Resources by way of the Pittsburgh City Paper, which I think means it’s public domain, and used here for commentary

Ronica is roused from her reverie by Davad calling at her home. Amid likely unintentional rudeness, he carries an offer from another Trader family to buy some of the Vestrit holdings. Ronica’s refusal carries the weight of tradition and history, of which she reminds Davad (and allows Hobb to inform readers, a smooth bit of exposition). Davad rebuts with assertions that the old ways his family and hers had followed are ending, and Ronica’s own refutation grows emotionally charged and fraught for them both. They retreat a bit, laying the blame at the feet of the governing Satrap, as Ephron wakes and asks for pain medication.

Ronica takes the chance to escort Davad out. Despite their earlier argument, they reaffirm their friendship and their common legacy of suffering. And as Ronica looks out over Bingtown afterwards, she muses yet further on the changes already in progress–changes that look as much like depredations as anything else to her old eyes.

While the previous chapter, treating Althea, made some motions toward it, the present chapter, where it focuses on Ronica, presents something of a feminist vision–not of feminine dominance, but of parity. This is something that Hobb’s Farseer works treat, certainly, as noted by both Bokne and Katavić, among others, but it is more prominent a concern in the Liveship Traders books. Given what I know about large, loud sections of the fantasy-literature fanbase, particularly those who focus their devotions on the Tolkienian tradition of which Hobb partakes to a limited degree, it is likely the cause of the lesser attention given the Liveship Traders books; a damned lot of readers (yes, I mean “damned”) mislikes “politics” in their reading, with “politics” being “a position I do not espouse and from which I do not benefit” in such minds, and questioning patriarchy as the Liveship Traders books begin to do in earnest in the present chapter reads as such a position to entirely too many people.

Perhaps related to the burgeoning feminist thread, too, are certain Marxist leanings–Ronica makes much of the shifting economic base, though she remains in the employer’s position rather than the laborer’s, so perhaps some other term than “Marxist” applies–and ecocritical possibilities–Ronica also makes much of the balance between the Bingtown Traders and their environment, noting the changes to that balance occasioned by the shifting labor conditions. Being out of academe, I am out of practice with such theoretical approaches, so that I am not the best person to follow up on their implications, but it is clear even to me that they are there to follow–which is another argument, among many, in favor of Hobb’s writing.

I continue to appreciate your support.

A Robin Hobb Rereading Series: Entry 103: Ship of Magic, Chapter 2

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “Liveships,” opens with Brashen Trell waking from a dream of sea-serpents to familiar surroundings aboard the liveship Vivacia. He considers his situation, now diminished after the illness of his former captain, Ephron Vestrit, and the demotion to second mate under his new captain, Kyle Haven. His history as a son of a leading Trader family receives a gloss, as does his first encounter with a sea-serpent as a junior sailor–and his realization that the serpent worked some strange compulsion upon him.

One of the titular liveships, but not the only one…
Vivacia by FloorSteinz on DeviantArt, used for commentary

Althea Vestrit, also aboard the Vivacia, considers her situation and the changes to it as she is summoned to Kyle’s cabin. He upbraids her for her initiative aboard ship and for her desire to captain the vessel, noting that she will be replaced by one of his sons when the Vivacia next sets sail. He also confines her to quarters for the remainder of the trip back to their home port of Bingtown. He also strikes her for words spoken drunkenly in a tavern, and he slut-shames her.

In her cabin, Althea considers what she knows of the ship’s history, the enlivening effects of family deaths upon the Vivacia‘s decks. She contrasts the familial tie with Kyle’s mercenary tendencies–pronounced even among trading families–and arrives at the conclusion that any defiance from her would only hurt the crew before looking ahead to returning to her home.

Ashore, the liveship Paragon listens as a pair of people–Davad and Mingsley–approach him on the beach and discuss selling him off. Mingsley is taken aback by Paragon‘s condition, which Davad explains as peculiar to the wizardwood of the ship’s construction; it holds up far better than regular wood, and some ships made of it are able to speak and move of their own accord. Paragon does not do so while the men are present, but after they leave, the ship voices his interest in Mingsley’s plan to wreck him for salvage rather than refit him.

Brashen’s story of his encounter with the sea-serpent recalls Verity’s work with the Skill against the Red-Ship Raiders prior to his expedition to the Skill-quarry. It is another tie between the series, made early on, and one the points toward other Elderlings works that have come into print since Ship of Magic and the Liveship Traders novels. I am in doubt that those novels were intended when Ship of Magic was in draft, but I did read my Wimsatt and Beardsley, thanks.

I’ll note, also, that there seems to be less fanart that deals with the Liveship Traders novels than with the Farseer, Tawny Man, or Fitz and Fool books. Some of that is understandable; the Farseer novels are older and have had more time to accumulate fan-works. But the Tawny Man and Fitz and Fool novels are younger, and they seem to a casual search to have as much or more, and the Dragon Keeper books seem to have even less. As I write this, I’m not sure the implications, but it might be worth commenting on at another time.

My parents’ anniversary is tomorrow; help me get them something nice?

A Robin Hobb Rereading Series: Entry 102: Ship of Magic, Chapter 1

Read the previous entry in the series here.
Read the next entry in the series here.


The first chapter, “Of Priests and Pirates,” opens with Kennit walking along a path on Others Island, considering his trip there and the tales of others who had visited the island. He and his companion, Gankis, confer as they proceed, Gankis relating lore surrounding the island. Kennit sends Gankis to retrieve an object from the cliffs above the beach; Gankis returns with a strange glass bauble. Kennit sends Gankis back out and considers the wizardwood charm he had had wrought for him. He also walks the beach, finding more and keeping a ruby earring.

Oh, this one wil be trouble.
Captain Kennit by RZ-Seven on DeviantArt, used for commentary

Elsewhere, Wintrow Vestrit finds himself enthralled by work on a piece of stained glass. He is roused from his focus by the priest Berandol, who confers with him about the work he was doing and the flow-state in which he was doing it. They walk together for a time before falling into conversation about theological points. During their conversation, Berandol lets slip that Wintrow is being summoned home to attend upon the death of his grandfather, and Wintrow muses on life among his family. Berandol also remarks on political and economic matters before noting that Wintrow must depart presently, and he heads off to prepare for the journey.

Back on Others Island, Gankis rejoins Kennit as Kennit confronts one of the Others that gives the island its name. Gankis surrenders more findings from the island to Kennit, and Kennit comes to recognize the ensorcellment the Other is attempting against him. He receives the information he seeks, and he destroys the bauble before taunting the Other before he and Gankis withdraw. Gankis asks for clarification he does not receive, and Kennit begins to suspect another ensorcellment. When he sends Gankis on an errand, the wizardwood charm speaks, divulging information to Kennit that sends him back on his return to his ship. Gankis rejoins him in haste and fear, and the two effect passage back to the ship, the Marietta. Kennit resumes his decks in triumph.

There are clear connections made between the present chapter and the events of the Farseer novels. The Buck River and the ceasing of trade from it occasioned by the Red-Ship War get explicit mention. Too, the flow-state in which Wintrow is when he is introduced seems very much like the exercise of Skill, or, at least, a similar magic. So is the glamour with which the Other confronts Kennit. And those ties are juxtaposed with the Others, themselves reinforcement of the non-humanity presented in the prologue to the novel.

Indeed, much is made in the chapter of juxtaposition and contradiction. The religion in the structure of which Wintrow operates makes explicit use of contradictory, paradoxical statements as teaching devices. Kennit muses on similar paradoxes on Others Island. What seems to emerge is that, just as foresight is a major trope of the Farseer novels, paradox and puzzling will be of the Liveship Traders. And that is a promising thing.

New month, new contribution?

 

A Robin Hobb Rereading Series: Entry 101: Ship of Magic, Prologue

Read the previous entry in the series here.
Read the next entry in the series here.


The prologue, titled “The Tangle,” is a short few paragraphs in length. In it, Mauklin, a leading sea-serpent, rouses the other serpents in his group–the titular tangle–to answer his dimly-perceived recollections of time and begin to migrate to some uncertain end. The other serpents are resistant, but they eventually follow, leaving shed skins behind them as they swim north.

This seems about right.
Maulkins Tangle [sic] by baccahanal on DeviantArt, used for commentary
The prologue, focusing on non-human–indeed, non-humanoid–creatures immediately differentiates the work from the earlier Farseer series; though dragons factor into the text, those shown started as humans, even if they are other than the people who read of them, and the animals that feature as Wit-bonded companions are still filtered through human perceptions. Neither applies here, however, leaving no doubt that the present series is a different thing entirely. (The lack of Asimovian encyclopedia-style entries is a subtler clue, though still worth noting.)

Symbolism in the prologue seems to be more overt than in much of the Farseer novels. Maulkin’s false eyes are noted explicitly, of course, and it is hard to miss the sloughing off of reptilian skin as a sign of leaving old ways behind. The emphasis on poisons, though, seems of interest. Maulkin emits and consumes poison to affirm his honesty; are readers to take the notion that words are potentially perilous? It would be something consistent with other work Hobb has published (if later), as I’ve noted elsewhere. That Hobb’s corpus tends to ascribe that peril to the non-human likely has some additional resonance that might be worth untangling.

More personally, the Liveship Traders series that begins with Ship of Magic was the first of Hobb’s series that I read; Ship of Magic was the first of her books that I read, one recommended to me by Gloria at Books to Share in Kerrville, Texas. I’ve been buying books at that store since 1986, taken there originally by my late maternal grandmother, who had been one of the store’s first customers. It was also the first book in a still-emerging series that I recall; it was the first one I read and hungered for more to come out–with the expectation that I would have that hunger sated.

I still have the copy of the book I bought that day; it’s the one I am reading again for this reread. I most recently previously read it while putting together my paper for the 2019 International Congress on Medieval Studies, which can be read here. I’ve not read it as often as I have the Farseer novels, even if I read the Liveship Traders first. I’m glad to be reading it again, though, and I look forward to this portion of the project.

Help me get going again?

 

A Robin Hobb Rereading Series: Entry 100: Assassin’s Quest, Chapter 41

Read the previous entry in the series here.
Read the next entry in the series here.


The final chapter, “The Scribe,” opens with comments about the end of the Red-Ship war that trail off, revealing themselves to be in Fitz’s retrospective hand. His “current” circumstances are noted; he and Nighteyes have been joined by a foundling, Mishap, brought to them by Starling on one of her irregular visits to where man and wolf have made a quiet, lonely life for themselves, and taught by Fitz as best as he is able.

An apt enough image, really.
FitzChivalry by Calealdarone on DeviantArt, used for commentary

How others in the narrative fare also receives attention. Patience has taken over Tradeford, which has become an agricultural hub. Burrich and Molly live well, having had more children together and started breeding horses. Kettricken was delivered of a prince, Dutiful, who seems to be growing well if solemnly. Chade has emerged into the public eye and seems to be enjoying it greatly.; he is the subject of Starling’s major work, with which she is pleased.

The Fool was delivered to Buckkeep by Girl-on-a-Dragon, who joined the work of the other roused dragons against the Red Ships. He did not remain long, but fled.

As for Fitz, he and Nighteyes spent years wandering before returning to Buck Duchy and taking up residence near Forge. Fitz cannot help but reach out with the Skill, despondently, and he continues to take drugs to number himself to that pain. And, as the text ends, he and Nighteyes dream of carving dragons.

I wish I could take credit for having had the foresight to plan things such that the end of the book–the end of the Farseer trilogy–and the first hundred entries of this rereading series coincide as they do. It was pure chance, however; I am not prudent enough to undertake such planning, as my efforts at fiction attest. That is not to say I am not pleased by the coincidence, but it is only that.

As I read the chapter again, I find myself once again feeling contented. The ending reads as satisfying, even as it does set up more material for more work to come; Dutiful’s reign and the Fool’s flight both foretell works following them, the which Hobb delivers and to which I will turn soon enough. (I am going to take the holiday weekend off, however.) But the sense that the world continues after the events of the novel adds to the verisimilitude that marks so much of Hobb’s work; even in apocalyptic situations, things continue afterward, and the apocalypse seems to have been averted for the Six Duchies. Nor is it the case that things are always happy and pleasant for those who work toward such ends, as my day-job shows me all too clearly, and the fact that Fitz endures, largely alone, wracked by his competing addictions, while not necessarily comfortable, seems more true than would be the case if he returned so quickly to glory and honor as other novels might have had him do.

The project is not the “Farseer Reread,” though, but the “Robin Hobb Rereading,” and there are more works, not only in the Elderlings corpus, but outside it. Next, I’ll start in on the Liveship Traders novels–after Memorial Day, which I plan to spend with family. But it’ll only be a short break, after all…

Could you help me mark the Monday holiday?

A Robin Hobb Rereading Series: Entry 99: Assassin’s Quest, Chapter 40

Read the previous entry in the series here.
Read the next entry in the series here.


The penultimate chapter, “Regal,” opens with “The Catalyst comes to change all things” before moving to Fitz and Nighteyes wearily surveying the aftermath of the dragons’ battle. As they consider what to do next, they find Will, still alive though near to death. Fitz delves into him through the Skill, seeking his connection to Regal so he can make one final attempt on the man.

Rat?
Photo by Verina on Pexels.com

Fitz finds Regal numbed by drugs against pain and tremors and raging in jealousy at Verity. Fitz Skills into Regal, then returns to his own body. There, he keeps vigil over Will until the other man dies. And after, Fitz and Nighteyes begin to wander.

He reports what he perceives of the efforts Verity and the other dragons undertake against the Red-Ship Raiders and the islands of their homes. Kettricken and Starling are delivered safely to Buckkeep, where Patience greets them. Then Verity goes out to face his foes in person, devastating them with the fury of his attacks before the other wakened dragons join him in an orgy of destruction that continues into the fall.

Regal, notably, lends his full aid and support to Kettricken, enacting many favorable changes as he steps aside in favor of her and Verity’s heir whom she carries. And he dies from an attack by a large rat or similar creature soon after.

Honestly, the present chapter seems a good enough place to end the book. The major plot-lines are completed, the peace of the Six Duchies appears to be restored, and a time of rebuilding is promised. Were it a more “normal” fantasy novel, that might well be the end of it–but Fitz is not a “normal” fantasy protagonist, as I have argued in more than one place, and so it makes sense that another ending might be in order.

If I look at the novel as belonging to the Tolkienian tradition, though, I find that Fitz overlaps a bit with Frodo in the chapter. He appears to renounce (specific forms of) violence, and he steps aside from acclaim rather than seeking what could well be called his due. It is not an exact parallel, of course; it could hardly be expected to be so. But it does offer a nice little touchstone back to the prevailing fantasy tradition in which Hobb writes (with differences, certainly). And that is not the least helpful of things.

It’ll help me if you send a little my way.

A Robin Hobb Rereading Series: Entry 98: Assassin’s Quest, Chapter 39

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Verity’s Dragon,” opens with a note about the mistakes made in Tradeford’s dealings with the Red-Ship Raiders. It moves thence to Verity kissing Kettricken goodbye, making ready to enter his dragon along with Kettle. There is a final conference about what is to follow; Verity will return Kettricken to Buckkeep, Starling accompanying her, while Fitz and Nighteyes remain apart. Fitz knows he cannot risk returning to Buck, having already been executed once. The Fool obstinately determines to remain with Fitz, as well, though Fitz is suspicious of the Fool’s reasons.

https://theplenty.net/wiki/images/2/29/Verity-as-Dragon.jpg
It’s a good look. Verity-as-Dragonby John Howe, from The Plenty, here, and used for commentary

Farewells made, Verity and Kettle enter the dragon. The dragon wakes, rises, and takes Kettricken and Starling on its back before speeding off to Buck. Fitz watches them go, then misses the Fool, who has gone to Girl-on-a-Dragon. The Fool realizes the impossibility of waking that unfinished statue and agrees to help Fitz pack for a return to Jhaampe. Fitz makes to retrieve pack animals, only to be informed by Nighteyes that they are under attack.

Burl assails the Fool, and Nighteyes assails Burl in turn. Spilling the blood and calling through the Wit awaken Girl-on-a-Dragon at last, carrying the Fool away as Burl dies. And Will attacks Fitz, in turn, Regal guiding him and summoning the strength of additional coteries of Skill-users to help press the attack on Fitz in anticipation of carving his own dragons to become the savior of the Six Duchies and the conqueror of the Mountain Kingdom–and other lands yet. More soldiers join the fracas, and Girl-on-a-Dragon returns to assail Regal’s forces.

Will flees, and Fitz and Nighteyes take the opportunity provided by the dragon’s return to stake out a likely avenue of further flight. Their stakeout is rewarded; they intercept but do not stop Will as he makes to flee through a Skill-pillar, and they are dragged along with him. Melee resumes, and Fitz and Nighteyes hold their own admirably, but they soon reach their limits.

Again, though, blood and the work of the Wit awaken one of the carved dragons, which acts towards Fitz and Nighteyes as a hunter in the same group. Fitz and Nighteyes realize the trigger for the dragons’ awakening, and they rush to rouse the other dragons, marshaling them to their aid and Verity’s. They send the Fool, still astride Girl-on-a-Dragon, to lead the others to Verity and remain behind where the dragons had been.

The end of the book is fast approaching at this point, and it makes sense that matters would seem to rush towards completion therefore. Fitz does seem to do better in the fight than would be expected, especially given the injuries described and the tendency earlier in the novel to have him suffer from his wounds. Adrenaline and the strange workings of multiple magics may be accepted as explanations, however; dragons awakening and consuming life more directly than as food has to have some other effects that might well not be noticed in the moment and ill-remembered afterwards.

And I had something I was going to write, but it escapes me at the moment…

I could still use your help to keep doing this.

 

A Robin Hobb Rereading Series: Entry 97: Assassin’s Quest, Chapter 38

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Verity’s Bargain,” begins in a note regarding the inland Duchies’ experience of the Red-Ship raids before moving into the party facing an end to their efforts and lives. Fitz contemplates their mortality before dozing off.

Ah, for such quiet nights, but such are not to be…
Fitz, Nighteyes, and the Fool by Lady Frickinda onDeviantArt, used for commentary

He is wakened by Verity looming over him. Fitz accompanies his king to confer about possible next steps, and Fitz volunteers to give himself over utterly in exchange for a final vision of Molly. Verity reluctantly agrees, and Fitz sees Molly tend to Burrich before the two confess their acceptance of Fitz’s death and their mutual love. Then Verity takes Fitz.

It is not what Fitz had expected. Rather than pulling his life from him to put it into the dragon, Verity exchanges bodies with Fitz, who hobbles around in the older man’s form. Nighteyes inquires after the event, and the Fool greets him, taking a bit to recognize him. Once again, the Fool is drawn towards the statue of a girl on a dragon, on which he has been working as Verity and Kettle have on their dragon. Fitz gives some of his pain and memory to the same, earning successive remarks and rebuke from the Fool, Nighteyes, and Kettle. The last quickly recognizes what Fitz has done for Verity and commends him for it.

After, Verity returns to Fitz, and the two consider each other before Verity puts them back in their right bodies. They confer, Verity noting that Kettricken will bear his heir and the Farseer line be preserved. He moves off to consider what he has been able to recall, while Fitz makes to wash. In the wake of it, Starling approaches him. She reiterates her offer from before, and, after some hesitation, he accepts it.

In the wake of their intimacy, Nighteyes reminds Starling of the Wit-bond as they make to return to the group to quicken Verity’s dragon.

It is clear that the book is hastening towards its end and the trilogy’s in the present chapter. Similarly clear is the setup for a sequel series; engendering an heir, particularly through magical means, portends more to come. And the narrative function is far from opaque, as well; the chapter reads like a pause before a headlong rush into other action, not setup for Freytag’s climax–that is long past, both in the book and in the trilogy–but rather a juxtaposition of contemplation and gentler humanity with much less pleasant, much less human and humane things to come.

Because there are, after all, still foes on approach, as well as a greater threat that is treated in the Asimov-invoking chapters’ openings and that still needs to be addressed. The Raiders are yet raiding, and stopping them was the whole point of Verity’s expedition and the sacrifice he is making…

Throw a little bit my way?

A Robin Hobb Rereading Series: Entry 96: Assassin’s Quest, Chapter 37

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “Feeding the Dragon,” opens with a note about the progress of the Red-Ship raids against the Six Duchies, with raids striking into the central regions of the kingdom while few troops remained to repel them. It continues with Verity and Fitz returning to the party, which has anxiously awaited them. Nighteyes exults in Fitz’s return and in being able to convey need to Kettricken. Kettle reveals that Verity had taken her to the Skill-river to enhance her power, at which Fitz grows jealous and protests his treatment.

The Fool’s fixation…
Girl on a Dragon by Crooty on DeviantArt, used for commentary

Reports of events and findings are exchanged, and the party deploys itself in response to the new information. Fitz tries to get more information from Verity and Kettle about the dragon, and they answer as they are able, but words do not suffice, and Skilling is too perilous in the circumstances to attempt. Kettle does note to Fitz, though, that Verity refuses to give him to the dragon, despite Fitz’s offer and Verity’s ability.

Less comfortably for Fitz, she also notes to him that he does have memories of his mother, despite his protestations. She also notes to him that Molly is beyond his reach, now, and ever after, the time in their lives when they could have loved as they did having passed. Fitz grows angry with the news and moves to confront Verity, who takes the anger from him and puts it into the dragon. Fitz is left with a better understanding of things in the wake of it. Verity also thanks Fitz for helping him to feel again, to have food for the dragon he carves with Kettle.

Stymied, Fitz retires for the night. The next day, he hunts with little success with Nighteyes and Kettricken, though they fish successfully. After, realizing that Verity has stopped work, Fitz rushes to his king’s side, the rest of the party joining. But though the carving is done, the dragon does not quicken, and Verity despairs. He and Kettle soon fall to sleep, exhausted by their work, leaving Fitz and the others to tend to them.

The comments in the present chapter about the insufficiency of words are interesting to read, coming from an author, whose craft depends entirely on the appropriate arrangement of words. Hobb writes in other places about the importance of getting words right, as I have discussed elsewhere, so it is perhaps surprising to have the admission that words are not enough.

But that it is a surprise does not mean it is untrue, of course. Words are slippery, for one thing. Back when I had students to teach and thought I could do well at that work, I would talk with them about such things, looking at the word “blue” and noting the many meanings it has even when restricted to color. That there is so much variation in so simple a word shows that there is space within words as between them, and much lingers in those spaces.

And there is this, too: Hobb writes in a milieu that admits of forces and powers not present in the readers’ world. We who read her work do not have access to the phenomena at work in the Six Duchies; we do not have the experience of things that would allow us to understand words that fit them. It works well, thus, that there are not words given for what happens.

Help me give the mothers in my life a good weekend?