A Robin Hobb Rereading Series: Entry 122: Ship of Magic, Chapter 21

Read the previous entry in the series here.
Read the next entry in the series here.


The succeeding chapter, “Visitors,” begins with Ronica receiving Cerwin and Delo Trell, with the former thinking to call on Malta. Ronica sends for Keffria amid the faux pas; her daughter meets her en route. When they greet their guests, Keffria seeks to stifle Cerwin’s interest in Malta with subtlety and tact, Malta’s entrance spoiling the effort to some extent. Keffria presses on for control of the situation, however, handling it adroitly, and Ronica reassesses her grandchildren in the light of the changes she marks in Malta.

Art ID: 6206
Perhaps it’s something like this for Wintrow?
High Fantasy Castle by Robert D. Brown on ArtAbyss, used for commentary

She moves on to mull over changes in Bingtown, generally, including the increasing divide between servant and served, spurred by increasing acceptance of slavery in the area. After Keffria, Malta, and her guests depart, Ronica confers with Rache about Malta and what has happened leading up to the day.

Elsewhere, the Vivacia approaches port in Jamailla, and the ship wakes Wintrow to show him the city they approach. The overall geography and some of the history of the city are glossed, and Wintrow finds himself bitter. He and the ship confer about ponerology, and the Vivacia warns him to caution. He is smitten by her, and he cannot place why, though he moves towards philosophical acceptance. The results of the affair with the bear are also noted. And when Wintrow is called away to work, the ship considers what she knows of the city and its lurking foulnesses.

Back in Bingtown, Ronica and Keffria confer. Keffria lays bare that she has ever felt neglected by Ronica in favor of Althea. Ronica accepts the rebuke, as well as Keffria’s insistence upon taking back her authority over her daughter and her inheritance. Ronica does note the arrangement with the Festrews, however, and Malta’s possible liability for paying the family’s debt as soon as she is formally recognized as a woman grown.

I delight, of course, in the opportunity to use the word ponerology (I clearly like words, else I’d not’ve sought and earned three degrees in English). It’s not something I often get, so I take the chance when I can, even if the philosophical motions are not as deft as might be hoped. Then again, there is something to be said about the faith Wintrow follows, and it may also be that there is some more commentary to be made. For Jamaillia is something of a shining city on a hill, one evoking London in being rebuilt in stone after a fire in centuries past, as well as one evoking Rome in being made the center of a theocracy. But the Realm of the Elderlings is far more the New World than the old, and it is hard to ignore in such days as these that, however glimmering the promise of the United States may be, there is an awful lot of corruption and filth at its roots, and hungry serpents nurtured on the lives of the enslaved waiting to take another meal.

Care to chip in?

A Robin Hobb Rereading Series: Entry 121: Ship of Magic, Chapter 20

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Crimpers,” begins with Althea aboard the Reaper on her return journey from her hunting expedition, laden with cargo. A brief resupply stop has the crew on a night’s liberty, and Brashen watches over the fortunate “Athel.” He approves silently of her conduct and her comportment on the voyage and ashore as he nurses a dose of cindin. He muses on it, finding himself feeling strangely and making to excuse himself from the tavern where he and many of his crewmates have been drinking and dicing. One of the servers suggests he overnight in her bed, and he moves to accept the offer.

Sailors Carousing - National Maritime Museum
Might be something like this…
Julius Caesar Ibbetson’s Sailors Carousing at the National Maritime Museum, used for commentary

Meanwhile, “Athel” and some crewmates make to wrap up their night of drinking. One of them mentions that another ship in port has lost crew to disease and is starting to press-gang sailors found alone. The crewmates make for the ship, and “Athel” goes looking for Brashen, finding him just as an attack comes. “Athel” yells a warning and is struck down.

When the ship’s “boy” wakes, “Athel” finds “himself” under some scrutiny. There is disbelief that the tavernkeeper and server are complicit with the press-gang, but there is another other disruption that “Athel” is able to collect Brashen and get him back to the Reaper. As they hobble along, Brashen suggests that Althea head for the Six Duchies; she refuses, citing the barbarism of the people there.

Later, Brashen summons the ship’s “boy” for medical treatment; blows to the head do demand some consideration, after all. They confer about their narrow escape from kidnapping, and he doses her with cindin in the absence of more appropriate medicines as he stitches her scalp. The drug and the danger and the damage to their heads combines to push them to have sex. In the wake of it, Brashen comments on the prophylactic wizardwood charm in her belly button; Althea relates the story behind it. And, despite their better judgment, they have sex again.

As I reread the chapter, I find myself thinking that it introduces cindin–something of an analogue of chewing tobacco, and not the first appearance of addictive stimulants in the Realm of the Elderlings novels (as witness here, here, and here, in addition to the noted addictive qualities of the Skill in the Six Duchies). Brashen’s musing on the substance and his old captain’s insistence against it rings true to me; I work in substance abuse treatment at present, and there are no few employers in my area who will fire employees on suspicion of drug use–unfairly, to be sure, but it is an at-will state, to its misfortune–or who will send them to my agency for drug testing. (If they are fired after that, it is not quite so unfair, I think.) And I know many, many people who got into trouble with substance use through something like Brashen describes: a need to take an edge off of sensation and dull pain just a little bit so that they can relax. It is certainly the case that may substances will harm the body; it is also certainly the case that overwork and excessive stress will, as well. So there is that to consider.

Also worth considering is the disregard in which Althea holds the Six Duchies. She remarks aspersively upon their lack of sophistication, comments that seem excessively colonialist, even if the Bingtown Traders from which she hails are not colonizers in the sense of pushing out indigenous peoples. Still, it is a haughty and imperialist perspective, and one that reveals a surprisingly lingering blindness to the level of privilege with which Althea grew up; the conditions that she deplores in the Six Duchies are doubtlessly current among the other-than-Trader families in Bingtown. They are all too current even now in supposedly affluent places; how much more must they be so in a parallel of the Golden Age of Sail?

Your support continues to be appreciated.

More Ruminating on Roleplaying Games

I continue to play roleplaying games, as might be expected from such a nerd as I am, doing so almost exclusively through online platforms even before COVID-19 prompted many people to retreat from public spaces, ushering in an Age of the Introvert likely to be brief. Most of them have been campaigns following a predictable power curve, with most of the advancement a returning character achieves happening between games and only moderate advancement occurring “in-game.” It makes sense on the surface of it, although it is sometimes a bit of a drag.

Warehouse 23 - The Munchkin's Guide To Power Gaming
Yes, it’s on my shelf.
Image from Texas-based Steve Jackson Games, its publisher;
support the Texas economy!

Other games, though, do more with advancement. One I recently played in offered more benefits in game than usual, a few more points to put towards character purchases, but nothing exorbitant. Indeed, there’s a lot about that game, Heavenfall, that I think I will use if and when I go in for running a campaign of my own; Canary (Birb), Bakuriel (Underbirb), and Tyrus did a hell of a job, I feel. Another, ongoing now, goes even further, running right into powergaming–and that, dear reader, is what I mean to ruminate on this time.

Tabletop roleplaying games are, by their nature, escapist. I’m not about to go through the “scholarly” part of my undergraduate honors thesis in full–nobody wants to read that–but I will note that the history of the genre speaks to it, as do most of the settings. Few play in “the real world,” and most do not play in something too close to it; even those games that focus on milieux akin to the “real world” bring in and make use of concepts foreign to it (magic and extradimensional horror are the usual examples). It is not to be wondered at, then, that play would exaggerate things, sometimes greatly, and ostensibly for the entertainment value of it.

When done well, the exaggeration adds to the enjoyment of the group–because, for all its association with introverted, nerdy types, the tabletop roleplaying game is a social endeavor, and group cohesion matters a great deal in it–either by making things funny or by making them larger than life, such that players can feel like they participated in something that matters, something epic (as the literary genre more than as the intensifier). Some of Tolkien’s comments in “On Fairy-Stories” come to mind–the ones about not blaming the person who feels imprisoned for a longing to escape; many look at modern life as stultifying, ossifying, and while I am still medievalist enough to know that earlier times were not necessarily better about that, I am not immune to scraping myself on the walls of my life’s many ruts.

The “When done well” is telling, however. It is not always done well, not always done with the intent of being done well (and there is a difference between trying something that does not work and not even trying it). Oh, no, sometimes it is done for the aggrandizement of a single player, and it inevitably happens when such cases are indulged that the one player does well at the expense of the others at the table, for whom the game is also supposed to be enjoyable. It is not that the one player–usually referred to as a powergamer–gets a chance to shine; it is that the powergaming precludes others from getting their own chances to do so. Powergaming as anti-polish, as it were, occluding rather than enhancing.

The game now going does seem to move towards powergaming; each of the characters is able to do quite a bit, especially so for the normally-assumed level of capability at the event around which the game centers. I feel myself looking for ways to display my character’s power–and, given how the game is set up, there’s a damned lot of that to go around, even if other characters have as much or more. And there’s the offsetting factor; my character, powerful as she is, is but one of many; to mix a metaphor slightly, she is not Supergirl among humans, but Supergirl among other superheroes.

Even so, some of the online discussion of the game–because such games attract nerds, and nerds gonna nerd–turned quickly to ways to “get over” on the system and on other players in the game, and there was more to say about such things than usual due to the power-curve. I soon found myself checking out of the talk; I know I need to look at it because it is going to be used in the game, but I do not play quite so intently as I used to do. I used to be a fan, remember. And I probably ought to think more deeply on a game that obliges me to be wary about what will be used against me, even if I have enjoyed playing thus far.

My character’s story does try to bring in others. That’s about as much as I can do to counter the powergaming. I try not to let others’ shenanigans keep me from enjoying my play. Sometimes, I even succeed.

Could you send a little my way to help me roll more dice and tell more lies?

A Robin Hobb Rereading Series: Entry 120: Ship of Magic, Chapter 19

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “Testimony,” starts with the Vivacia hurting from the bond with Wintrow. Despite the correctness of his earlier actions, he still suffers the onus of the crew’s disdain–and his father’s–and the ship aches with Wintrow. His progress is rehearsed, as is an accident that has left him significantly injured and the relationship between boy and ship that is strained as a result of it. She ponders his ponderings until he voices the certainty that he will have to have a finger amputated.

Full color would likely not help, here.
Testimonies by Crooty on DeviantArt, image used for commentary

Wintrow muses to the ship about his injury and the work he has done caring for others’ wounds. He rails again at being ripped from the monastery to take up a life at sea that he does not want; the Vivacia offers him strange comfort. Emboldened by it, Wintrow calls upon his captain to attend to the injury, displaying its worsening condition to affirm his decision and persuading the captain to have the amputation up on the foredeck where the ship can observe best. The captain refuses to do the work himself, however, assigning it to the first mate.

The mate agrees, at least, that the finger needs to be removed and issues a rare rebuke for it not being seen to sooner. The ship overrules the captain’s objections and demands his presence. The crew assembles to watch as the mate begins the surgery, guided by Wintrow, who steadies himself in prayerful discipline. The amputation is successful, and Wintrow’s blood soaks into the planking of the Vivacia‘s deck.

Wintrow challenges the captain with his finger; the captain turns away, knowing he will not master Wintrow now. The mate issues orders to see to Wintrow’s healing and the ship’s operations, relocating Wintrow’s berth to the fo’c’sle with the rest of the crew and ordering a low dose of laudanum for him. The ship takes the discarded finger and considers it closely before eating it.

Near Bingtown, the Paragon sits in the wintry rain, vaguely annoyed by it, until he is intruded upon by Amber and a broker. Amber had been interested in working with the ship’s wizardwood, believing the report that the ship is dead, but the evidence that the Paragon remains thinking deters her; she stalks off. She later returns, however, to converse with the ship; they swiftly forge a connection, and he invites her into himself.

The chapter seems almost to eroticize Wintrow’s injury and the removal of the injured digit from him, spending time considering it from multiple gazes and perspectives and going into substantial detail regarding the process of removal itself. That the Vivacia takes the appendage into herself, even as she takes Wintrow into herself, reinforces the impression. It is, for me, a strange realization, although I have spent enough time on the internet to know that some people are very much into such things…I do not judge such, but I do not quite share the fascination.

There is something of the erotic, too, in the interaction between Amber and the Paragon. It is made more overt, in fact, with the comment that “the warmth of her shot through him the way the heat of a woman’s hand on a man’s thigh can inflame his whole body.” Leaving aside the heteronormativity of the description–problematic as indicated by the work of several scholars, as noted here–the sexual overtones of the connection between woodcarver and ship are clear. Again, I do not judge such, though I do not share the fascination that I know is out there. It is something that comes to bear later on, however, and so bears attention in the present chapter, where it appears to begin.

School’s coming; help me get supplies?

A Robin Hobb Rereading Series: Entry 119: Ship of Magic, Chapter 18

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Malta,” begins with the title character rehearsing a grievance against Davad Restart. Her desire to attend a soiree in style thwarted initially, she inveigles her way into the beginnings of scandalous behavior to prepare for the event on her own. That she knows she needs to avoid the eyes of her mother and grandmother marks her knowledge of her error as she proceeds to the formal ball, recalling earlier instances of the event.

https://www.gov.mt/en/About%20Malta/PublishingImages/flag.jpg
Not quite what is meant…maybe?
Image from the official website of Malta, used for commentary

When she arrives, she marks her contemporaries in attendance and arriving, including a friend of hers, Delo Trell. The latter is still attired as a child; Malta’s appearance in a gown cut for a grown woman causes others to mistake her for a different sort of person entirely. Restart, however, recognizes her and swiftly bundles her back to the Vestrit home so as to quash further scandal. She attempts to rebuke him, to no avail, and the pair are greeted by an icy Ronica. Dramatic outbursts ensue, and Malta finds herself bundled off to bed, sulking as she ponders Kyle’s responses to come and the delicious feeling of being seen by a young man.

I re-read the present chapter as the father of a young daughter who is not at the age Malta is but who is quite engaged in proclaiming herself “a big girl” and insisting on doing things for herself and by herself–including attire, coiffure, and makeup. I am not as versed in such things as I could be (or perhaps should be), but I do know that I was somewhat taken aback when she started insisting on makeup, and I can imagine that, as my daughter gets older, she will have some of the same kinds of longings–for drama, for grace, for relief from the sedately respectable routine of her parents’ lives–without the hard-won understanding that indulging them leads to various forms of trouble, just as Malta. Again, it is an affective reading, but, again, I find I cannot help but read thus.

Too, as I reread, I find myself thinking of Hobb’s penchant for emblematic names in the Realm of the Elderlings novels, and linking the name of Malta the character to that of the country. There is certainly a mercantile connection; Malta the character is a daughter of a seagoing mercantile family, while the country, owing to its geography, was long a center of maritime trade. Too, the country has a deep history, something that serves as foreshadowing for Malta’s involvement in the events of the novels yet to come.

This is a re-read, after all. I have seen what’s coming, and a character who gets a chapter to herself is already marked as one who will be important later on…

Help me move ahead into the new month?

Confidence

Had I more confidence
I would not do so well now as I do
Hiding away from the fear of the world
While crowns are passed around by people
Who refuse to mask themselves in the new version of a masque described before
In the color of blood
And many of whom are in many other circumstances
Happy to hide under hoods

Study: Sneezes spread germs farther than we knew - Chicago Tribune
Say it, don’t spray it
Image from the Chicago Tribune, used for commentary

I would instead chafe at not being able to
Do some specific, certain things
That I should have done when I was younger but did not do so much
Rather than what rubs me raw now
Something for which no ground talc offers ease
But only urges on the festering cancer
Malignant within me
And other white powders would be of no avail
I sniffle enough and too much
My nose ever full of the spreading miasma
No sudden convulsion will clear
As it calls to me attention I am happy not to have

Can I get some help buying tissues?

A Robin Hobb Rereading Series: Entry 118: Ship of Magic, Chapter 17

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “Kennit’s Whore,” begins with the Marietta pulling into port in Divvytown, Sorcor reporting to Kennit the crew’s activities and decisions since liberating several slaveships. Kennit reminds Sorcor that other pirate crews may not be so sanguine about their escapades. The disposition of crews and ships under Kennit’s overall command receives some attention, and Kennit goes ashore to sell his captured cargo as a lot.

The eponymous, about whom consensus seems clear
Etta by CyanideMilkshake on DeviantArt, image used for commentary

Negotiations proceed, with a local broker making a ploy towards an enduring business arrangement. There is a tacit offer of marriage to his daughters to secure it; Kennit does not accept it, but he does make an agreement, as he explains to Sorcor afterward before sending him back to the Marietta and heading for his preferred brothel. His wizardwood charm offers him some warning as he proceeds, and he finds a waiting trap for him when he arrives. Fortunately for Kennit, he is able to spring the trap, if with difficulty; Etta aids him against his attackers, and he takes her from the brothel as his crew arrives to support him, springing to his orders to gather in their crew from the rest of the town.

The chapter is relatively brief and focused. For all that, it serves to deepen the impression of Kennit as a mercenary, unpleasant person–not unlike Regal in the Six Duchies in outlook, though much more effective (and much more closely examined, to be sure, which the third-person narrative permits far more than a first-person). His gestures are to serve his own ends, to build loyalty and acclaim rather than simply to do good, and I find myself in mind of many people I suspect of doing the same thing. (No, I am not going to name names. I have to live here.)

It is only as I reread the chapter for this project that I realize or recall a pun. Kennit’s ship is named the Marietta. He seems to have, for many intents, married Etta. I am ashamed that it only strikes me now–but strike me, it does, and I am reminded of Hobb’s stance on specificity of wording, as presented, as well as her penchant for meaningful, emblematic names in the Six Duchies novels. It should be no surprise to see such a pun in place. Especially for me.

Reader, can you spare a nickel, even?

A Robin Hobb Rereading Series: Entry 117: Ship of Magic, Chapter 16

Read the previous entry in the series here.
Read the next entry in the series here.


The succeeding chapter, “New Roles,” opens with Althea–masquerading as “Athel” aboard the slaughter-ship Reaper–settling into her role as a ship’s boy. The adjustments she has been making are rehearsed as she sets about her assigned tasks. By chance, Brashen is serving aboard the same ship, and the two of them confer briefly; it is all that her guise as a ship’s boy will allow.

Image
This looks about right.
Brashen and Althea from Liveship Traders by Jenny Slife on Twitter, image used for commentary

Below deck, Althea considers her situation and the fact that Kyle had been correct to call her spoiled before. She ruminates on the decisions that had led her to that point, as well as on the help she had had in reaching it. Brashen, meanwhile, considers his own circumstances; he is serving as second mate on the Reaper, the work of which ship he reviews in his mind. Althea’s presence on the ship weighs on his mind, however, and he asks after “Athel” when a sailor comes to him for medicine. What he learns is some comfort to him.

Aboard the Vivacia, Wintrow struggles with the rigging. He does have some appreciation for the seacraft involved, though, and he finds himself conferring with Mild again. The conversation turns to the ship’s intended function as a slaveship, which sickens Wintrow. Mild makes clear that Wintrow has to regard Kyle as captain and not father while aboard, and their conversation leaves him somewhat eased.

The Reaper pulls in to her first port for work, and “Athel” is tasked with assisting the skinners, whose numbers are down due to infighting. It is more a harvest than a hunt, and the bloody, gory work sweeps “Athel” up in it as it happens again and again over successive days. Brashen warns her against calling attention to herself. She also starts at a strange rock formation that looks like a dragon mired in stone; the flight of the Six Duchies dragons is mentioned in passing.

Aboard the Vivacia, Wintrow confers with the ship. She shows him Ephron Vestrit’s memories of their present port of call, and he shows her an appreciation for beauty and a joy in it that she had not understood from his forebears. When he goes ashore in his sailor’s getup, he finds himself in trouble with locals and chivvied back to where visitors are expected to be. When he is returned thence, shirtless, he finds himself facing a rigged game; he refuses to participate in it, prompting Mild to step up in his place. Mild is injured, and Wintrow is held to blame.

A few things come to mind regarding the present chapter. The first is Althea’s disguise. I put the assumed name in quotations because it is a guise, one that has to be performed continuously but one that remains still an assumed identity rather than an embodied one; Althea is not a trans man but an actress in a male role. If I am offending in the discussion, it is through ignorance; I will amend it if needed, but I think the distinction is one that needs to be made. And, irrespective of punctuation practices, I do mark that the assumed name reads as “noble” or “prince” for all that it is held by a putatively humble ship’s boy.

Wintrow’s abortive softening into sailing life is another thing that stands out. In the present chapter, he draws closer to being part of the Vivacia‘s crew in fact, not only in name. But he cannot leave behind a part of his life that is increasingly behind him, and it gets him into trouble. Part of me looks at the circumstance as a warning against recreation; had Wintrow stayed aboard ship or close to it, even to read, he would have been in better shape. He did not, though–and perhaps could not, in the event and if I allow myself to think of a character as a person. I ought not, though, as I well know.

Finally, at least for the present, the link back to the Six Duchies was not unwelcome. It is no secret, of course, that the Farseer and Liveship Traders novels exist in the same milieu; the Farseer books mention Bingtown, and there has been mention of the Duchies and the Red-Ship War in the present novel previously. But it is good to see the more explicit joining of the two in the present chapter; the comments made near the stone dragon help to fix the order of events and relative time between the series. And while it does not necessarily help address some things I’ve commented on before, it does, at least point towards a connection that could run deeper than then anticipated.

Reader, can you spare a dime?

A Rumination on Cursive

As I was writing in my journal a few days back, I found myself musing on the pen-hand I use to do so. Part of why I keep the journal is to give myself something like consistent practice with the physical act of writing (I get quite enough of typing, as I think is clear enough), though I know many would say that the way I write has never been good and is not getting much better, if it is at all. Still, I spend more time doing it than a great many people do, so it’s not an issue of practice so much as it is of other things. (Incompetence is a likely candidate.)

Journal and Pen
Yep, this again.
The picture is still mine.

Thinking on it, though, I remembered or realized or recognized that “cursive” is not a single thing. There’s a version in HTML coding with which I’m familiar, for one thing:

𝒜 ℬ 𝒞 𝒟 ℰ ℱ 𝒢 ℋ ℐ 𝒥 𝒦 ℒ ℳ 𝒩 𝒪 𝒫 𝒬 ℛ 𝒮 𝒯 𝒰 𝒱 𝒲 𝒳 𝒴 𝒵
𝒶 𝒷 𝒸 𝒹 ℯ 𝒻 ℊ 𝒽 𝒾 𝒿 𝓀 𝓁 𝓂 𝓃 ℴ 𝓅 𝓆 𝓇 𝓈 𝓉 𝓊 𝓋 𝓌 𝓍 𝓎 𝓏

It’s not the same that I “learned” in school, to be sure. That was something between Zaner-Bloser, Palmer, and D’Nealian, as memory serves. (For the record, I think the last is the closest to what I did not learn well.)

An example of Zaner-Bloser cursive taken from Wikipedia and which I am told is public domain
An example of Palmer cursive taken from Wikipedia and which I am told is also public domain
An example of D’Nealian cursive taken from Wikipedia and which is used under a Creative Commons license from Andrew Buck

None of them is the way I write now, though. My A and my T are perhaps the easiest examples; I write an A that an old girlfriend used, and I borrow my T from that Tolkien uses. And in the latter, I am reminded most strongly of the ways in which our backgrounds shape us, even in things as seemingly insignificant as what form of a character we use to represent some set of sounds.

It is because we are shaped in such ways that curricular decisions–and teaching cursive in schools, which I still expect my daughter will face in a few years, is a curricular decision–matter, and all such decisions are inherently political in the sense that they emerge from and tend to reinforce the structures and beliefs of particular groups of people. (Yes, this is often partisan as US politics understands the term, but it is not exclusively so.) To follow the example, whether cursive is taught in the classroom or not is a political decision; having it indicates a belief by the school’s governing body or bodies that it is worth spending instructional time on, which means there are other things which are not given that time, but not having it suggests that the school’s governing body or bodies believe it is not worth the time, which, in turn, can bespeak an orientation towards other forms of knowledge or an expectation that the students’ homes will teach them such things–and that has implications about those homes that can be followed but too often are not.

More–and I speak from my experience in this–such things often get used as short-hand for assessing the worth of a person. Like all “mannerly” things, cursive gets used to determine in- and out-groups (making it once again political in that it helps determine who “belongs” where and with whom), the form of the letters being used to justify (not) reading the words that they form. I well understand the demands of grading; I did enough of it in thirteen years of teaching. I know that, given course loads and class sizes, shortcuts become more and more inviting. I also know that untangling writing is a demanding task; I am a medievalist, after all, and I have the sensation that many who complain of my pen-hand would have some sort of conniption to see what some of the scribes I’ve seen left behind on the page. But I also know that the ability to think through a thing and explain it well is a different skill-set than calligraphy, and I know that telling a convincing story has damned little to do with manual dexterity, and many, many brilliant people have been excluded for dismissive, elitist reasons such as using the wrong letter Z.

Hell, I’ve had pieces win awards and get me paid that earned failing grades when I turned them in in my poor pen-hand.

This is not to say I am against teaching cursive, or any particular form of cursive, in schools. I am against teaching it without thinking about and having a damned good answer for why it’s done–and “because that’s how I had it” isn’t good enough; we’re supposed to be trying to make things better for the kids now, and they can’t be better if they stay the same. It’s an art, and the arts should be taught in school–but it is also the case that there is only so much instructional time available, and including a thing necessarily excludes others, so there ought to be good reason why the one is kept and the other discarded.

I’m not prepared to venture into that particular question at the moment; I expect I’ll have other opportunities. And I expect that as my daughter gets further into schooling–assuming such things continue to exist–I’ll have more subjects to consider. I’ve already been struck by the differences in our experiences, my daughter’s and mine, and I think she has generally gotten the better ones (barring the global pandemic, clearly). For now, though, I have some more that I need to write.

Pens could be cheaper; help me buy some more?

A Robin Hobb Rereading Series: Entry 116: Ship of Magic, Chapter 15

Read the previous entry in the series here.
Read the next entry in the series here.


The following chapter, “Negotiations,” begins with Torg taunting Wintrow with the Vivacia‘s itinerary. Wintrow considers his current situation as he works on the task assigned him. After Torg stalks off, Wintrow and a young crewman, Mild, talk, with Wintrow soon offending the other through his priestly approach; Mild upbraids him for acting like the deck is a monastery, like his sailor’s self is a monk yet. And the ship speaks to him as he considers matters further, relaying the crew’s discontent and an anecdote about a departed crewman.

Pretty boy…for now.
@natalia_davinci’s Wintrow Vestrit, used for commentary.

That night, Althea calls upon the ship again and speaks to Wintrow. They agree to hold Kyle to his promise about the Vivacia, though Wintrow voices his doubts that Kyle will follow through on his promise. She bids him trust the ship, though the ship’s treatment of Torg gives her some doubt.

At the Vestrit home, Ronica awaits a visitor, musing on Rache until the visitor arrives. Said visitor is a Rain Wild Trader, whom Ronica welcomes with an old ritual. They confer together for a time, the relationships between the two groups of Traders receiving some explication. Then they come to business, the expected payment on the Vivacia; the Vestrits are short, and Ronica offers a compromise. The Rain Wild Trader, a Festrew, invokes the familial form of the debt, which Ronica side-steps based on the family’s current situation. They dicker for a bit, and they strike a deal, though the looming specter of a marriage up the Rain Wild River remains present between them.

Meanwhile, Keffria and Kyle lay together. They confer about Malta again, and about Wintrow, and Kyle insults her. He manages, somehow, to convince her to allow herself to be assuaged, and they return to sleep.

Ronica, however, remains awake, and Althea calls upon her in the night. She asks only if Ronica remembers Kyle’s oath; Ronica avers that she does, and Althea vanishes into the night. And all the while, the serpents following Maulkin press on to an unclear goal.

Leaving aside the hazing Wintrow undergoes and what is either his failure to understand his current situation or his laudable assertion of his own identity, the chapter’s focus on the entanglement of family and finance for the Vestrits is an interesting point. There is a certain delicious irony in Althea appearing to Ronica after the matter of the Rain Wild Traders is concluded, and Althea’s myopia in pursuing her own goals for the Vivacia even as the ship’s cost is not yet met stands out. What comes across, both from Althea and from Keffria not meeting the Festrews, is that Ronica has not trusted her daughters, not really, with much of what they need to know to run the family business as one. Some small part of Kyle’s complaint is justified; he has not been told things that he probably should know. (That does not mean he would handle the knowledge well, however.) But whether that is for the best…and it certainly does not justify his actions.

I can still use your help!