Additional Thoughts on Writing

I am aware that I have only recently discussed my writing amid my writing,so it may well be too soon to talk about it more. But I have been having trouble doing writing, so it has been much on my mind as the COVID-19 panic persists. And as I have been trying to get myself back to doing the kind of writing I need to be doing–daily, really, and not only in the pages of my journal–I have been falling back on something of a standby, not only for me, but for a great many writers.

Yep, this is the kind of thing I’m trying to do.
Image from Roman de la Rose in the National Library of Wales via Wikipedia; I am assured it is public domain.

Sex.

Yes, I know it’s an abrupt shift, and probably not one that speaks well of my writerly skill. But that does not mean that there is not a lot of writing about sex; even a casual glance about affirms it. And some of my own writing treats the subject; indeed, it was to that topic I turned to get myself writing again. Doing so, of course, induced me to wonder why.

There are easy reasons, of course. I am libidinous, probably far more than is good for me, certainly far more than I am comfortable detailing here. It’s an easy topic for me to turn to, and it’s often with easy things that work starts. I imagine it’s much the same for others, though I would not presume to speak for them, but I cannot think that the perceived association between creative endeavor and (sometimes illicit) sexuality has no basis in fact.

Too, I have the thought that sex is an accessible topic for many people. I am well aware that not all readers are motivated by sexual desire, and that even those who may be are not as apt to indulge that motivation as I am (yes, I do tend to look for sex in works, and I have suggested that the students I have had do so, as well, when they asked me where to start delving into texts in those receding days when I was trusted to guide learning), but it remains an open avenue of inquiry for them, even so. Sex sells, after all, and the mercantile nature of contemporary popular culture tends towards making everything transactional; if getting people to buy pervades such zeitgeist as is, and sex pervades getting people to buy things, then it follows sex will pervade the zeitgeist–insofar as that goes.

What all this means is, of course, open to more interpretation than I am equipped to provide. And I acknowledge that an awful lot of what I write and what others write is more onanistic than elsewise, though I hold it no sin to be so, in keyboard work or in the lives that surround it.

Nothing special today, just a hope you can help out.

A Robin Hobb Rereading Series: Entry 95: Assassin’s Quest, Chapter 36

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “The Wit and the Sword,” opens with a gloss of the history between the Six Duchies and the Out Islands, naming the leader of the Forging Red-Ship Raiders: Kebal Rawbread. It moves into Verity’s refusal of Fitz’s assistance in carving the dragon; Verity knows Fitz does not know what he offers and refuses him on those grounds. A following exchange leaves Fitz ashamed as Verity and Kettle leave off work for the day.

That’ll sting.
drawing 4 from Fitz and Fool coloring book by AlexBerkley on DeviantArt, here, and used for commentary

As Fitz checks up on the rest of the party, he finds himself drawn to check in on Molly and Burrich through the Skill. He finds them in the midst of an attack, and while Burrich defends them as adeptly as could be hoped, he is one man against many. Molly, however, uses her knowledge of bees and their ways to drive off the attackers in fear, saving Burrich and Nettle. Verity pulls Fitz away from the unintended Skilling with more words of caution.

The next morning sees Fitz and the Fool confer before they, Nighteyes, and Kettricken go out into the surrounding woods to gather supplies. When they return with fish and firewood, they find that Verity and Kettle have made progress on the dragon, and Verity summons Fitz to him to begin a task. He is to return through the standing stones–Skill-pillars–to the garden where the other carved dragons rest, there to attempt to rouse them.

Fitz goes, and he finds that the dragons seem more to have alighted where they rest than to have been carved in place. While he is about that work, he spies some of Regal’s forces and realizes his peril and Verity’s. Fitz makes to eliminate the immediate peril, setting a trap for the soldiers that have come. One falls to his machinations, and another to a suddenly arrived Verity, who accepts the surrender of the third, tasking him to herald his imminent return. The soldier, Tag, flees on the errand, and Fitz and Verity return to the quarry.

There are another few instances of deus ex machina in the chapter, both occasioned by Verity–his emergence from the Skill-pillar and his resharpening of his sword. The latter, at least, receives some lampshading in Verity’s comment that he “should have known [he] could do that,” so it does not rankle as much as might otherwise be expected, even aside from the issues about the device noted in the previous entry in this series.

Perhaps more important is the reconnection to the greater narrative milieu the chapter presents. Much of the discourse of Hobb’s novels hinges on foreshadowing and precognition, and both the names Kebal Rawbread and Tag, son of Reaver, first noted in the present chapter, factor into future novels in the series. It might be remarked, somewhat cynically but not without merit, that Hobb is setting up for sequels to a trilogy that should be bounded and contained (and the Farseer trilogy does work well as an isolated thing), but it is something that makes sense within the greater context of the narrative milieu.

And it is good to have more to read.

Help me celebrate Star Wars Day?

A Robin Hobb Rereading Series: Entry 94: Assassin’s Quest, Chapter 35

Read the previous entry in the series here.
Read the next entry in the series here.


The chapter that follows, “Kettle’s Secrets,” begins by commenting briefly on the Witness Stones outside Buckkeep Castle. It moves thence into Verity’s return to work; Fitz and the Fool return to the statue of the girl on the dragon. It registers oddly to Fitz’s Wit, and the Fool touches the statue with his Skill-impressed fingertips. It goes badly for him, and Kettle rebukes them both harshly when she arrives there shortly afterwards. When Fitz rebukes her, in turn, Kettle demurs slightly.

He’s got the touch; he’s got the power…
Silver Fingers by AlexBerkley on DeviantArt, here, and used for commentary.

After Fitz tends to the Fool, he reports to Verity and Kettricken, who sits beside him while he continues to scrape at the statue he has made. As Fitz reports, Verity leaves off his work and resumes more of himself, which appears to hearten Kettricken, in turn. The rest of the group joins them as Fitz continues his account, and Verity notes, somewhat absently, that Regal listens through the Fool.

Fitz pleads with Verity for aid in the wake of the revelation; Verity denies it as irrelevant and reaffirms his need to complete the dragon alone. Kettle argues against the stance, noting that dragon-making has been collaborative in the past. She also declares her true self and circumstances, to some disbelief. Verity directs Fitz to assist Kettle, and he attempts it unsuccessfully.

The Fool joins the two, putting his Skill-stained flesh to the task. In a glorious communion that takes in Fitz, the Fool, Nighteyes, and Kettle–who has resumed her former name of Kestrel–Fitz helps her to free herself from the punishment that has been imposed upon her. In the wake of it, Kestrel aids Verity’s work, and Fitz and the Fool confer. Fitz purposes to join his king in the work.

Of particular note in the present chapter is the revelation of the titular Kettle’s secrets. While Hobb does do much to foreshadow that the old woman knows much, the specifics of the reading do threaten to come off as something of a deus ex machina, which can easily be taken as an annoyance by readers. Of course, the Elderlings novels partake heavily of the Tolkienian fantasy tradition, even if other antecedents work more strongly in them, and so they partake of the medieval European. As such, they fall under a rubric about which I have written before, one that admits of a tradition that readily invokes such a device. And while the direct comparison between a novel of some heft and episodes of a children’s cartoon may be a bit of a stretch, that does not mean the underlying idea is a bad one. Namely, although Hobb’s Elderlings novels do not operate in an analogue of medieval Europe, they emerge from and participate in a tradition that showed up abundantly during that period–as Douglas A. Anderson points out in Tales before Tolkien and that many others have pointed out at length and eloquently–so that the presence of something like a deus ex machina is not a reason to take on a particular literary atheism.

It’s May Day!
I’m not in distress;
Help me keep it that way!

More Rumination on Writing

As the COVID-19 pandemic continues to push changes to how things are done, I am trying to keep up with the writing I have been doing in my personal journal, on a couple of other websites than this, and in this webspace. Given some other things I have going on in my life at present–nothing bad, worry not, but nothing I’m set to discuss in detail here–the thought had occurred to me once again that I might try my hand at fiction-writing. I might tell stories, hoping that people would like them.

The Jim Henson Company | The Storyteller
I do not fancy myself so adept, to be sure.
Image from Henson.com, used for commentary.

I have made some attempts to do so before, of course, here and here and elsewhere. I do not flatter myself that I have done well in those attempts; I have read many stories, more than most, and I have looked deeper into them than those same most, but there is something about putting together a coherent and engaging narrative that eludes me. Or it has in the past. And I am chary of telling many of the stories that are actually mine to tell, things I have seen or that have been told to me so many times I might as well have seen them.

Many of the stories that I have to share are from parts of my life of which I am not proud. I have changed as I have aged, and not only in that my hair and beard are grayer, my belly flabbier and my arms skinnier, my skin more wrinkled. No, I like to think that I have become somewhat kinder and more compassionate–which has unpleasant implications for my younger self. Certainly, I have become more aware of inequality and inequity, and too many of the things I took for granted in my youth, that I accepted as the way things were and neutral therefore, are not the kinds of things I would repeat now. The names, at least, need to be changed, but changing them alone makes them the kind of fiction that really isn’t and that might invite rebuke from those who otherwise would have been named.

More of the stories I might tell, though, depend on context that is usually not clear; I suffer much from “you had to have been there,” the more so since I made many efforts to reduce the number of people who were there, and they have not flooded in since. I do not know what I need to explain and to whom, and it is hard to follow a narrative without such information–and harder to develop one. But most of all, I think, is that my life has been remarkably sedate. I have done little, certainly little of account, and I do not know how to make the life I have lived interesting to any save a very, very few–and they already know, for the most part.

I would hate to bore them with the repetition.

Help me and mine make it through?

A Robin Hobb Rereading Series: Entry 93: Assassin’s Quest, Chapter 34

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “Girl on a Dragon,” begins with notes about the dearth of Skilled people to aid Verity before moving into an interruption of discussion. The Fool touched Verity’s Skill-overlain flesh, and Kettle tends to the Fool, directing Fitz to attend to Verity. Fitz does so, learning more from Verity about the work he has been doing to carve his dragon. When Kettricken enters and embraces her husband, Fitz is called away.

King Verity Farseer and Queen Kettricken by ElenaSilvagni on DeviantArt, here, and used for commentary

While Kettricken and Verity confer, the rest of the party and Fitz talk. The Fool is altered by his contact with Verity, his fingertips marked with the Skill that suffuses Verity’s hands and arms, and the implications of that marking are noted. Kettricken and Verity emerge from their tent, and Verity begins to eat in a way that shows it has been long since he did so. Kettle announces that they will remain on site to assist Verity, his success being the only hope the Six Duchies has in its current crisis.

As the evening draws on, the Fool relates to Fitz what he learned from his contact with Verity. The idea is that Verity will carve and waken his dragon, going thence to fight the Red-Ship Raiders alone. The dragons themselves, the Fool understands to be the Elderlings of Six Duchies legend.

That night, Fitz wakes early at Nighteyes’s insistence; Kettricken has been gone longer than she ought. They find her with ease, and Kettricken confides in Fitz the sadness she feels at the current situation. She does so near the carved image of a girl on a dragon, and Fitz feels something taken from himself suddenly.

After, Fitz speaks with the Fool again, who is testing the limits of his new abilities. They confer about their situation and the Fool’s plan to visit the girl on a dragon. The Fool also reports to Fitz much of what had led to Regal’s efforts to gain the quarry and the power dormant therein.

There is an interesting bit in the present chapter: the comments that dragons are Elderlings. It is an issue that will come up in later novels in the corpus, and it is the case that some of the ideas established in Assassin’s Quest come up for reinterpretaion. That is to be expected as narrative milieus evolve under their authors’ pens; Tolkien’s own work was hardly immune to it, as his son’s editorial comments make clear, and the successive editions of rules-sets for the tabletop roleplaying games that account for so much engagement with fantasy and medieval/ist ideas are also indications of change in progress. Still, one of the pleasures of doing a rereading is that things remembered from earlier readings are reconfirmed, and writing about them in such wise as this helps to fix them in memory, allowing for more work later on.

Things are tight here as in many places. If you can throw a little bit my way, I’d be obliged.

A Robin Hobb Rereading Series: Entry 92: Assassin’s Quest, Chapter 33

Read the previous entry in the series here.
Read the next entry in the series here.


The next chapter, “The Quarry,” opens with notes about old tales from the Mountain Kingdom that depict ancient creatures of power. It moves on to skip several days, until Fitz’s party reaches the quarry of the title; the remains of the work once done therein stand as ruined cyclopean altars to masons long dead. They begin to make camp as Kettricken despairs of finding Verity, and Nighteyes finds a corpse. Investigation reveals it is one of Regal’s coterie, Carrod, killed through the Skill–but still in the quarry.

Verity’s Dragon by Sassar on DeviantArt, here, and used for commentary

The party begins to search out the quarry more thoroughly, finding partly-completed carvings of dragons. They also find Verity at last, and Kettricken has to be held back from rushing to him and immolating herself in the embrace of his power. Verity is haggard and distracted, and Kettricken flees from him under the weight of her own emotions; Nighteyes follows her. The Fool sets about setting up camp, enlisting Starling to help; Fitz confers with Verity as best he can, getting little information from his king but giving him a lengthy and detailed report in his turn.

Conversation makes clear that Verity is focused on carving his dragon, to the exclusion of eating and sleeping. Kettle and Fitz prevail upon Verity to take a short break from the task and attend to himself for Kettricken. And as the traveling party confers during the preparations, Kettle makes clear the scope of Verity’s still-incomplete achievement, as well as the likely threat to it that Carrod had posed as he died.

The idea of the call of the Skill as addiction seems to push itself forward as I read the chapter once again; Verity’s sleepless fixation on his task and the vagueness of mind that accompany it align with what I see from some of the people I help serve in my day-job, at least. And, as I write this entry in the midst of the coronavirus (I and mine are well as I write this, thank you, though my wife and I both count as working “essential services,” so we are not able to stay at home, really), I cannot help but see a parallel to current circumstances. Many people are fixated on the novel coronavirus, not without cause, and such has affected my sleep and eating, as well as others’. Nor am I immune to vagueness in the present situation, as I am probably making clearer than I ought as I write this entry.

It is, of course, not entirely appropriate to read the text against today when it was written more than twenty years ago, now. It cannot be responding to what had not yet then happened. But it is not entirely inappropriate, either; one of the values of any work of art is that it does speak beyond the circumstances of its own composition. And if it is the case that I am the target audience for such a text now as I likely was then, that does not mean I do poorly to hear what it says now, even against a different background noise.

Help me and mine keep on going?

An Older Bit of Roleplaying Game Design?

I‘ve made nothing resembling a secret of the fact that I play tabletop roleplaying games–witness this, this, this, and this for some general examples. Nor yet have I made a secret that much of my involvement in roleplaying games has associated itself with the Legend of the Five Rings roleplaying game (L5R) in its several iterations–as witness this and its antecedents, as well as this and its antecedents, this, this, and doubtless others.

This is what it looks like now.
Banner image from the current owner, Fantasy Flight Games, here and used for commentary.

It should be no surprise that, in the years I’ve spent playing L5R that I would spend time running games–and drafting work to help me do so. And, some years ago, when L5R was in its revised third edition (it is in its fifth at the time of this writing), I put together a campaign setting for the game, one I call West of Rokugan. I forget when I started working on it; I recall that I finished it in 2010, and I have learned a lot since that point. (Hell, I’d barely passed my prospectus at that point, and I still thought I’d have the full-time continuing teaching job I had then. Ah, youth!) I had thought that I might be able to move the group I was playing with at the time towards it, but, alas, it never happened.

What did happen was what happens to many roleplaying game groups: the group fell apart. Schedules conflicted, people moved, and somehow, we never did find ourselves in another game. Nor have I been able, in the time since, to get an in-person game going–and the edition of the game has updated twice since, anyway, so the stuff that I’ve got linked above is unlikely to play well with any of the online groups to which I have access.

But I have been thinking about running a game again, and I went back through my files to look at the things that I have done as part of the prep-work for doing so. Looking back over it was…strange; it is the most involved document I’ve compiled other than my dissertation, but it has…issues. Again, I was much younger when I wrote it than I am now, and I’ve learned at least a couple of things since that point.

It’s possible, of course, that I will adapt what I have in the older materials to newer systems. It’s more likely, however, that I will pull some concepts rather than pulling the materials directly. Some things, I remain proud of; others, not so much–but it is good to be reminded, from time to time, of who and what I have been other than in my working life. And it may be that somebody gets some use out of my old efforts; I’d be gratified to learn that it happened.

Could you send a little my way to help through these strange times?

A Robin Hobb Rereading Series: Entry 91: Assassin’s Quest, Chapter 32

Read the previous entry in the series here.
Read the next entry in the series here.


A chapter titled “Capelin Beach” follows. It begins with a brief comment about the Wit before moving into the party’s progress. It is not pleasant; the Fool is particularly annoying under the effects of elfbark. Kettle again assumes authority over Fitz and seeing to his mental stability.

A bond, indeed.
Evergreen by Lalawu29 on DeviantArt, here, used for commentary

When, at one point, the party stops, Nighteyes relates to Fitz that Kettricken has spoken to him through the Wit. After, the Fool makes conversation with Fitz, asking after Molly. Fitz notes a town near where she currently lives, after which the Fool seems to pass out; Fitz takes it for a game and stalks off. It soon after emerges that it was no game; the Fool was asleep and, when roused, was addled. Starling asks Fitz about the matter, and Fitz notes his conversation with the Fool. Nighteyes comments thereupon through the Wit, and Fitz realizes some of the import of what the Fool had said to him many times before.

Fitz makes to confer with the Fool again, laying out something like a final will and testament. The conversation reveals that the Fool had not been the earlier interlocutor, at least not consciously; he reports having been somewhat distant from what he thought a speech in dream. Nighteyes opines on the connection among them and makes a suggestion that the Fool answers, confirming the strength of the bond.

There is perhaps something elegaic in Fitz’s recognition of the carpe diem principle. He knows at this point that his survival is not expected–not that he has necessarily been expected to survive a great many things previously, and irrespective of the fact he has been dead. The realization or reminder throws into stark relief the times he had pushed things aside in favor of tending to them tomorrow, not from simple procrastination, but because he allowed other things to matter more in the moment. Admittedly, there were many times his task at hand demanded full and immediate attention, but it was not always so, not by any means.

Rereading once again overly affectively, I have to consider the times I have made similar decisions. I have been better about it than I might have been, I know, and I have been better about it than many in my positions have been, but I have not seldom set aside time with family in favor of working time or in favor of some other kind of activity. And if it has been the case many times that my presence made things far less enjoyable than they might otherwise have been–I am curmudgeonly, and it has been remarked that “nobody can have a bad time like Geoff can”–it has also been the case many times that I have not bothered to try. More and more, I regret it, as I do many things. Nor do I expect that I am alone in that regret.

Send a little somethin’ my way?

A Robin Hobb Rereading Series: Entry 90: Assassin’s Quest, Chapter 31

Read the previous entry in the series here.
Read the next entry in the series here.


A chapter titled “Elfbark” follows. It begins with a brief comment about one of the White Prophets’ prophecies before turning to Fitz and Kettricken plotting out their next steps. Fitz and Nighteyes share a pleasant exchange before the party sets out, as do Fitz and the Fool.

Perhaps something like this is afoot?
Fitz and Nighteyes by davidkeen on DeviantArt, here, and used for commentary

As the party proceeds, Kettle accompanies Fitz, helping him keep his focus as they move towards the Skill road. That night, Fitz, the Fool, and Nighteyes go out to hunt. While they do, Nighteyes scents one of Regal’s coterie, Burl. The wolf moves to eliminate him as Burl works to Skill against Fitz. Nighteyes drives Burl off as Fitz is assailed through the magic; they make their way back to the party, where the Fool is still in the grip of the Skill. Fitz recalls him from it, finding a bond between them through the magic, and Kettle prepares more elfbark for the Fool to drink in the hope its Skill-dampening effect would protect him from further assault through the Skill for a time.

Kettricken demands explanations, which Kettle provides. She mulls over their situation afterward, and the Fool begins to make strangely lewd comments. Kettle presses on with the elfbark treatment, learning of Fitz’s long use of the substance–and of Verity’s. In the wake of the information, Kettle offers more to Fitz, citing its quelling effects; he considers taking it, but decides against doing so, and he immediately begins to suffer for the choice.

There might be something of a joke to be found in Kettle concerning herself so much with brewing in the present chapter. Less humorous, but more important for future work, is the mention that use of the Skill becomes almost intuitive; it is a small comment, but it is one that serves to vitiate complaints about deus ex machina that might be brought up.

Too, there is motion towards Fitz’s seeming addiction to elfbark (earlier noted here). Kettle’s commentary about the substance’s effects–and its uses–bring to mind the “go pills” reported as being given to operatives in the field, as well as far less savory experiments done ostensibly in the name of freedom. As with a number of addictive substances, the potential application for the Fool–in measure and as a response to a specific circumstance, including an addictive magic that lies outside control or experience–rings true. And there is something to be said in Fitz’s favor that he rejects indulging his seeming addiction, as well as that he immediately begins to feel effects associated with that rejection.

There may be more that could have been done to demonstrate the effects of the seeming addiction on Fitz. And I have to wonder about game-based treatment for addiction. But the fact that it is treated at all, that there is any verisimilitude in it, is another of the many points in favor of Hobb’s writing.

Nothing special today, but I could still use your help.

Manifestations of Medieval Religion in Robin Hobb’s Elderlings Corpus

I presented this paper at the 2019 International Congress on Medieval Studies at Western Michigan University in Kalamazoo, Michigan (about which, see here and here). After some thought and consideration, and given the other work that I am doing, I figured I’d post it here in the hopes that it would be of some help to others–and a better bit of work than I posted at this time last week.

I have made some few updates to the text I presented then, but not many. They are made without further comment.

Robin Hobb is best known for her work detailing the Realm of the Elderlings, a fantastic world that partakes significantly of native North American ideas and cultures while still remaining sufficiently embedded in the tropes of mainstream fantasy literature to be easily recognizable and accessible to that genre’s readership.1 Spanning (as of this writing) sixteen novels and a number of short stories and novellas that have been coming into print since the mid-1990s, the narrative milieu of the Realm of the Elderlings has attracted a number of studies of more and less rigor, notably translation studies and investigations of how Hobb uses and subverts the tropes of mainstream fantasy literature.2

One such trope the Realm of the Elderlings does not appear to avoid is that of minimizing the presentation of organized religion–and of depicting it generally negatively when it is presented.3 The Six Duchies and Out Islands–major geographical regions in the narrative milieu–appear to lack such structures despite their clearly shared faith. So does the Mountain Kingdom that borders the Six Duchies to the west. Chalced, a south-neighboring small nation which appears mostly as a remote antagonist, has some, but it does not receive much attention. The Cursed Shores and Jamaillia, south of Chalced, ostensibly practice an organized worship of the Janus-like Sa, but it is not explored in much detail. The faith of the White Prophets, based far away from the rest, receives perhaps most development, although it is clearly framed as antagonistic across the main thrust of the corpus.

That the Realm of the Elderlings does not necessarily make much of organized religion does not mean there are no structures present to explicate, however. That the narrative milieu works from other cultures than the European medieval, broadly and often amorphously and anachronistically conceived, does not mean that it does not partake of influences from various conceptions of the European medieval. As such, there is something of medieval European religion to be found in the pages Robin Hobb writes, particularly in the Liveship Traders and Fitz and the Fool Trilogies. What that is, what it gets right, what it gets wrong, and how it functions will be the foci of this paper.

Presence of Organized Religion in the Realm of the Elderlings

That there is not much organized religion in the Realm of the Elderlings does not mean there is not much religion. The focal region of the narrative milieu (because events in it occupy nine of the sixteen novels and many of the ancillary works), the Kingdom of the Six Duchies, appears to practice an informal religion centered around the paired deities, Eda and El; the related Out Islands also venerate them. Eda is a feminine deity of settlement and earth; El is a masculine deity of wandering and motion. Both serve as figures to swear and to curse by, though it is remarked early on that El is not a deity to pray to, with dire consequences falling upon those who would do so.4 No formal cults are depicted as aligned to the deities in the novels, no priests or priestesses devoted to them minister to the faithful in the novels, but their reality appears to be broadly acknowledged in the Six Duchies and Out Islands, even if it is not necessarily dwelt upon.

The worship of Sa in Jamaillia and the Cursed Shores that begin the Liveship Traders novels as subject to it is more organized. It is an ecumenical religion, one that looks at all deities as aspects of the dual-natured Sa,5 even if there are competing faiths.6 The worship of Sa also fosters a sacral kingship7 centering on a monarch in a holy city,8 as well as fostering a formal priesthood that is clearly delineated into several degrees and distinct orders–as well as removed from daily, common, working life.9 Although a number of characters give only casual regard to the worship of Sa, there are many who are far more devout and organized, forming a sprawling church that is a dominant socializing and normalizing force in a large part of the Realm of the Elderlings.

Similarly, the religion of the White Prophets that comes to attention in the Fitz and the Fool trilogy that is, as of this writing, the in-milieu last portion of the Realm of the Elderlings novels, is centralized and organized. Initially mentioned as a sort of collection of prophecies, carefully monitored and interpreted,10 it later emerges as a despotic Illuminati-like manipulator of world events, selectively breeding and shaping those born with prophetic gifts.11 It holds some few lands directly, but it exerts substantial influence through the selective (and well compensated) revelation of divined truths,12 and its collective body–headed by four most elite Servants–works to enact the changes needed across generations to bring about a specific future, one in which humanity reigns supreme over the world in a might-makes-right order.13

Admittedly, the Realm of the Elderlings novels do not go into overly much detail on the religions or their structures. The focal protagonists are generally removed from them, even if they are or have been participants in those faiths (notably, one of the focal characters had been intended for the priesthood, only to be pulled away from it). But enough information does appear in Hobb’s work to allow for some analysis and interpretation of what the religions borrow from perceived medieval European religion, how they differ from such antecedents, and what significances accrue to the juxtapositions.

Correspondences to Perceived Medieval European Religion

Just as it is possible to read the nations and peoples of the Realm of the Elderlings as corresponding to Tolkienian medievalist tropes (if perhaps not most apt reading14), it is possible to read the organized religions depicted in the Realm of the Elderlings as corresponding to prevailing depictions of medievalist religion. Too, there are some comparisons to contemporary depictions of organized religion that might be made, which marks a welcome pivot away from the over-reliance on common understandings and misunderstandings that unfortunately pervade Tolkienian-tradition fantasy fiction.

On its initial introduction, the worship of Sa invokes tropes familiar to Judeo-Christian audiences and often associated with the medieval in popular conception. The formalized religion surrounding it appears first in interactions between one of the focal characters of the Liveship Traders novels, Wintrow Vestrit, and his teacher in a monastery–and it is explicitly called a monastery,15 linking it firmly to the medieval in popular conception even if there are many monasteries outside the medieval–where he has resided since being given over to the faith as the first-born son of his parents.16 The gift evokes Exodus 13:1-2, in which the chosen people are bidden give their first-born to God.17 So does the division of personnel at the monastery along gender lines; a figure mentioned but not depicted is one Mother Dellity,18 bringing nuns to mind and, with them, the medieval associations of the convent.

Further, Wintrow is introduced to the narrative while at work on a stained glass window,19 and stained glass is, as the April 2019 fire at Paris’s Notre Dame cathedral highlighted, strongly associated with the medieval. So, too, is the assertion that the priesthood of Sa should practice celibacy20–which was supposed to be a typifying feature of the Catholic priesthood that dominated medieval western European religious life, reaffirmed repeatedly throughout the Middle Ages.21 And so is the association of the priesthood of Sa with somewhat silly removal from “real” concerns22–which Oberman remarks is something of a commonplace in medieval satire,23 as the explanatory notes to the Canterbury Tales in the Riverside Chaucer also do repeatedly (notably in comments on the Monk, the Friar, the Pardoner),24 along with the Tales themselves throughout. Early on and repeatedly, then, Hobb offers in the worship of Sa a depiction of a religion that smacks of the medieval European in ways likely to be recognized by readers, and quickly.

The worship of the White Prophets takes a different tack. There is less an issue of centralized religious devotion than there is a veneration of a series of prophets and their prophecies. The serial aspect is emphasized; in-milieu commentary notes that “for ‘every age’ (and this space of time is never defined) there is born a White Prophet,”25 something confirmed by later comments in the same series of books.26 But even in that, the worship of the White Prophets works in a mode not unfamiliar to those focusing on the interplay of Abrahamic religions during the European Middle Ages. Judaism and Islam both recognize a succession of prophets; so does Christianity, though its specific iteration of a messianic figure deviates from that pattern. Even so, the succession of saints and the papacy, both of which purportedly extend and refine divine revelation, can be taken as an at-least similar pattern. Given the degree to which such ideas permeate what is known and believed about the European medieval, the mimicry of them in the worship of the White Prophets serves as another grounding medievalism in the Realm of the Elderlings novels.

Too, the center of that worship, Clerres, rings of medievalist depictions of capital cities. It is described at one point as “a very beautiful city on a bay on a large island named Kells in the old tongue,”27 and Kells is itself an invocation of the medieval through the famous illuminated manuscript. It is also framed in terms reminiscent of medieval descriptions of Mont-Saint-Michel, particularly in the emphasis on its fortifications and its accessibility principally via a tidal causeway.28 Medievalist depictions of cities typically attend to such details; casual glances at Tolkien’s Minas Tirith29 or Martin’s Eyrie30 point out the trajectory of the trope in medievalist fantasy, and it is often through such works (or treatments of them) that scholars enter into, and popular audiences understand, the medieval.31 Hobb giving such citing to a focal religious area, then, helps to ground the Realm of the Elderlings in the medieval yet further; seating a religion in a solidly medievalist locale cannot help but do so.

Divergences from Perceived Medieval European Religion

The most obvious differences to be found between the worship of Sa or the religion of the White Prophets and those religions in medieval Europe from which they can be read as borrowing are in their focuses of worship. It is not to be expected that a narrative world whose physics differs from that of its author and readers–as must be true of any narrative world that admits of magic–would venerate the same deities as are hailed in the surrounding existence. Quid Vestritibus cum Cristo might well be asked. Better questions, though, would look at other divergences from observed and understood commonplaces of religion.

The dominant impression of medieval European religion is that it early becomes monolithically monothestic; there may have been schisms and antipopes, but the body of faith was one, and it worshipped one god (if perhaps in three parts). The worship of Sa in the Realm of the Elderlings novels certainly admits of more diversity than its purported medieval European counterpart, looking at different religious traditions as being simply different methods of veneration of Sa rather than as pagan faiths that need to be converted or heresies that need to be eliminated. Additionally, the worship of Sa passes beyond Marianic devotions in incorporating femininity into its concept of the divine; Sa is repeatedly and explicitly noted as being both male and female, not merely masculine and feminine.32 And, perhaps most tellingly, the religion evokes Zoroastrianism, both in the aforementioned duality and in the back-formation of the name of its god. Sa has as a primary servitor the sacral ruler known as the Satrap. The title is one borrowed from the outside world and referring to a subordinate ruler, analogous to a provincial governor in a larger, often imperial, nation. It is also indelibly associated with the Middle East–and not so much the Islamic Middle East that looms large in concepts of the High Middle Ages as the earlier Middle East of the Persian Empire and its successors–where Zoroastrianism flourished before the advent of Christianity. As such, while there are points of correspondence to observed and perceived medieval European practices, because medieval Europe as commonly understood both popularly and by scholars borrows much from earlier ideologies, the worship of Sa as presented in Hobb’s novels is more unlike medieval Western Christianity than like it.

The religion that centers around the White Prophets offers a more nuanced take, as seems appropriate to its later in-text development. For one, it is not a theistic practice; it does not focus on the worship or veneration of a specific deity, but rather celebrates the unique abilities of a heritage that may be carried by anyone–or the public face of it is such. It is, in effect, a method of social control, even if it is able to deliver on many of its promises. The White Prophets are, in fact, prophets; they can divine the future, reliably, even if interpretation of their divinations is not always the easiest or most straightforward. But the prophecies they make available to petitioners–for fees that range in scope from the modest to the exorbitant and well beyond it–are not the core of their work. They are instead pieces bartered for support of their own, often abusive lifestyles,33 and for the organization’s work towards enacting one particular vision of the future it sees. And while it might be argued that such practice does align to medieval western European religious practice–the sale of indulgences criticized by Reformation theologians comes to mind as one example, the satire in Chaucer’s Pardoner another–the lack of organized and stratified observance, the lack of proselytizing, and the efficacy of practice that can only happen in a fantasy milieu all serve to make the religion centered around the White Prophets decidedly distinct from potential antecedents.

Functions of the Medievalist Religion

Ultimately, the depictions of formalized religion in the Realm of the Elderlings novels serves to critique organized religion, generally. Tolkienian-tradition fantasy literature has a fraught relationship with religious structures, generally, reflecting or responding to a perceived bias on the part of its assumed readership against such structures.34 As with much else, Hobb presents a more nuanced depiction in her works of groups more likely to be extolled–or, even more likely, condemned out of hand; she does not voice an outright condemnation of organized religion in the works, though she does not avoid pointing out the problems that inhere in such structures.

As noted earlier, Hobb does work to present ideas of religion in the Realm of the Elderlings novels that admit readerly access. The Realm of the Elderlings can be read as medievalist fantasy–with some substantial caveats, as has been attested.35 Presenting forms of religion that, while not lining up exactly with those present in the observed or understood medieval, still evoke them meaningfully helps readers to understand the narrative milieus in which the characters act and the plotlines of the novels develop. That is, doing so helps foster the “inner consistency of reality” long asserted as being necessary to successful fantasy fiction;36 the structures of faith present in the novels help the stories make more sense to readers (not least because they make religion a present concern, as many works in the Tolkienian fantasy tradition do not).

Similarly, the correspondences between the organized religions in the books and organized religions that inform much of Hobb’s putative readership allow for criticism of the latter to take place–while the separations prevent the critiques from becoming intrusive. Hobb is careful to depict many of the rank-and-file faithful, both laity and clergy, as being sincere in their beliefs and desire to serve. Wintrow Vestrit, for example, remains dedicated to his practice of aspiring priesthood even while imprisoned on his family’s ship or outright enslaved, even while serving under duress as part of a pirate crew;37 clearly, his faith is genuine, and, given its usual expression, it is admirable. It also stands in stark contrast to other practitioners, who countenance slavery and violence, and who otherwise enable iniquity–and who are often in positions of power in their organizations and the milieu more broadly.

The followers of the White Prophets are also, in the main, sincere petitioners for advice about how to live their lives as best they may–but there are many in the overall organization who are outright corrupt and decidedly malevolent, and they tend to be in positions of authority in the organization. Given the many scandals surrounding religious leadership in the years surrounding and following the novels’ publication, it is hard not to see a comment about the failings of organized religion in them. But it is also hard not to see that Hobb leaves an out for readers who feel their own faiths strongly; unlike many others, she does present some positive visions of religion and focuses no small portions of her narratives on religious figures. Indeed, the Fool, whose presence marks most of the Realm of the Elderlings novels, is a White Prophet, and it is hard to be more associated with a religion than to be one of its focal figures. Readers of faith can thus see themselves–and, perhaps, their aspirations–in the work. They are not excluded, as might be taken to be the case from other authors.

There is, of course, more to be done with the topic than can be presented in a conference paper. A more detailed examination of the novels and peripheral materials would doubtlessly provide more primary-source support and evidence of literary and other artistic parallels, while another review of such works as Mitchell and Melville’s 2013 edited collection38 and no few articles from Speculum would offer additional support. Further study of other religious practices at work in medieval Europe than those commonly associated with medievalist tropes would also seem to be warranted, particularly as concerns depictions of in-milieu disadvantaged populations and their correspondences with real-world counterparts and analogues. Entirely too little has been done in that vein, with putatively mainstream audiences focusing more on themselves and those like them than upon respectful examination and appreciation of difference, and it has allowed rhetorics of ignorant hate to flourish entirely too much. It falls to further work on this project, and on any project, to work against such things with all possible vigor; I can hope that refinements to the current paper will serve that end.

Notes

  1. Geoffrey B. Elliott, “Moving beyond Tolkien’s Medievalism: Robin Hobb’s Farseer and Tawny Man Trilogies,” in  Fantasy and Science Fiction Medievalisms: From Isaac Asimov to A Game of Thrones, ed. Helen Young (Amherst, NY: Cambria P, 2015), 183-98.
  2. Geoffrey B. Elliott, “The Fedwren Project: A Robin Hobb Annotated Bibliography,” last modified 14 January 2020, https://elliottrwi.com/research/hobb-bibliography/.
  3. Geoffrey B. Elliott, “Unchurched: On the Relative Lack of Religion in Tolkienian-Tradition Fantasy Literature” (presentation, International Congress on Medieval Studies, Kalamazoo, MI, 9 May 2014).
  4. Robin Hobb, Assassin’s Apprentice (New York: Bantam, 1996), 186-88.
  5. Robin Hobb, “Homecoming,” in Legends II: Shadows, Gods, and Demons, ed. Robert Silverberg (New York: Del Rey, 2004), 52.
  6. Robin Hobb, Ship of Magic (New York: Bantam, 1999), 394.
  7. Hobb, “Homecoming,” 10.
  8. Hobb, Ship of Magic, 82.
  9. Hobb, Ship of Magic, 11-19.
  10. Robin Hobb, Royal Assassin (New York: Bantam, 1997), 300-303.
  11. Robin Hobb, Fool’s Quest (New York: Del Rey, 2015), 85-87.
  12. Hobb, Fool’s Quest, 95.
  13. Robin Hobb, Fool’s Fate (New York: Bantam, 2004), 355.
  14. See note 1, above.
  15. Hobb, Ship of Magic, 13.
  16. Hobb, Ship of Magic, 175.
  17. Exod. 13: 1-2, RSV.
  18. Hobb, Ship of Magic, 13.
  19. Hobb, Ship of Magic, 11-12.
  20. Hobb, Ship of Magic, 158.
  21. Herbert Thurston, “Celibacy of the Clergy,” New Advent, last modified 2017, http://www.newadvent.org/cathen/03481a.htm.
  22. Hobb, Ship of Magic, 158.
  23. Heiko A. Oberman, Forerunners of the Reformation: The Shape of Late Medieval Thought, trans. Paul L. Nyhus (Cambridge, James Clarke & Co., 2002), 7-8.
  24. Larry D. Benson et al., explanatory notes to The Canterbury Tales in the Riverside Chaucer, 3rd ed. (New York: Houghton Mifflin, 1987), 795-1116.
  25. Robin Hobb, Golden Fool (New York: Bantam, 2003), 460-461.
  26. Hobb, Fool’s Fate, 354-355.
  27. Robin Hobb, Assassin’s Fate (New York: Del Rey, 2017), 113.
  28. Hobb, Assassin’s Fate, 113.
  29. J.R.R. Tolkien, The Return of the King (New York: Ballantine, 1983), 24-25.
  30. George R.R. Martin, A Game of Thrones (New York: Bantam, 1996), 367-368.
  31. Paul B. Sturtevant, The Middle Ages in Popular Imagination: Memory, Film, and Medievalism (New York: I.B. Tauris, 2018).
  32. Indeed, gender identity and expression is something of a recurring theme in Hobb’s writing, not only the Realm of the Elderlings works, but also the Soldier Son trilogy.
  33. Hobb, Fool’s Quest, 87.
  34. See note 3, above.
  35. See note 1, above.
  36. J.R.R. Tolkien, “On Fairy-stories,” in The Tolkien Reader (New York: Ballantine, 1966), 33-99.
  37. Wintrow’s experience can also be read as partaking of, though not necessarily corresponding to, the many religious works that focus on carceral experiences. The articles in HLQ 72, no. 2 (June 2009) collectively offer a useful introduction.
  38. Lynette Mitchell and Charles Melville, eds., Every Inch a King: Comparative Studies on Kingship in the Ancient and Medieval Worlds (Boston: Brill, 2013).

I was bound for Kalamazoo once again; help me defray the costs that remain?